Added Sound parameters data
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parent
47137b1489
commit
543c0ba30d
1 changed files with 11 additions and 12 deletions
23
src/raudio.c
23
src/raudio.c
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@ -471,6 +471,12 @@ static void InitAudioBufferPool()
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}
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}
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// Close the audio buffers pool
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static void CloseAudioBufferPool()
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{
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) RL_FREE(audioBufferPool[i]);
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Audio Device initialization and Closing
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//----------------------------------------------------------------------------------
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@ -544,12 +550,6 @@ void InitAudioDevice(void)
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isAudioInitialized = true;
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}
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// Close the audio buffers pool
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static void CloseAudioBufferPool()
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{
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) RL_FREE(audioBufferPool[i]);
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}
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// Close the audio device for all contexts
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void CloseAudioDevice(void)
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{
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@ -882,6 +882,10 @@ Sound LoadSoundFromWave(Wave wave)
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frameCount = (ma_uint32)ma_convert_frames(audioBuffer->buffer, audioBuffer->dsp.formatConverterIn.config.formatIn, audioBuffer->dsp.formatConverterIn.config.channels, audioBuffer->dsp.src.config.sampleRateIn, wave.data, formatIn, wave.channels, wave.sampleRate, frameCountIn);
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if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Format conversion failed");
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sound.sampleCount = frameCount*DEVICE_CHANNELS;
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sound.stream.sampleRate = DEVICE_SAMPLE_RATE;
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sound.stream.sampleSize = 32;
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sound.stream.channels = DEVICE_CHANNELS;
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sound.stream.buffer = audioBuffer;
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}
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@ -1277,9 +1281,6 @@ Music LoadMusicStream(const char *fileName)
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TraceLog(LOG_INFO, "[%s] MP3 channels: %i", fileName, ctxMp3->channels);
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music->stream = InitAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
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// TODO: There is not an easy way to compute the total number of samples available
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// in an MP3, frames size could be variable... we tried with a 60 seconds music... but crashes...
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music->sampleCount = drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels;
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music->sampleLeft = music->sampleCount;
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music->ctxType = MUSIC_AUDIO_MP3;
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@ -1435,7 +1436,6 @@ void ResumeMusicStream(Music music)
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}
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// Stop music playing (close stream)
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// TODO: To clear a buffer, make sure they have been already processed!
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void StopMusicStream(Music music)
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{
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if (music == NULL) return;
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@ -1467,7 +1467,6 @@ void StopMusicStream(Music music)
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}
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// Update (re-fill) music buffers if data already processed
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// TODO: Make sure buffers are ready for update... check music state
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void UpdateMusicStream(Music music)
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{
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if (music == NULL) return;
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@ -1486,7 +1485,6 @@ void UpdateMusicStream(Music music)
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if ((music->sampleLeft/music->stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music->stream.channels;
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else samplesCount = music->sampleLeft;
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// TODO: Really don't like ctxType thingy...
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switch (music->ctxType)
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{
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#if defined(SUPPORT_FILEFORMAT_OGG)
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@ -1531,6 +1529,7 @@ void UpdateMusicStream(Music music)
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}
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UpdateAudioStream(music->stream, pcm, samplesCount);
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if ((music->ctxType == MUSIC_MODULE_XM) || (music->ctxType == MUSIC_MODULE_MOD))
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{
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if (samplesCount > 1) music->sampleLeft -= samplesCount/2;
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