Review Makefiles
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3 changed files with 352 additions and 452 deletions
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@ -1,8 +1,6 @@
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#**************************************************************************************************
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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#
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# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
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#
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@ -25,19 +23,34 @@
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.PHONY: all clean
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ..
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PROJECT_NAME ?= raylib_example
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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# NOTE: Libraries should be provided in the selected form
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RAYLIB_LIBTYPE ?= STATIC
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OPENAL_LIBTYPE ?= STATIC
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# On PLATFORM_WEB force OpenAL Soft shared library
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ifeq ($(PLATFORM),PLATFORM_WEB)
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OPENAL_LIBTYPE = SHARED
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endif
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS=WINDOWS
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LIBPATH=win32
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else
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UNAMEOS:=$(shell uname)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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LIBPATH=linux
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@ -50,32 +63,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
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# NOTE: OpenAL Soft library should be provided in the selected form
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OPENAL_LIBTYPE ?= STATIC
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# on PLATFORM_WEB force OpenAL Soft shared library
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ifeq ($(PLATFORM),PLATFORM_WEB)
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OPENAL_LIBTYPE = SHARED
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endif
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# define default raylib path for include and library search
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_PATH ?= C:\raylib\raylib
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PATH ?= ..
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_PATH ?= ..
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# RPI cross-compiler
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RPI_CROSS_COMPILE ?= NO
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@ -91,16 +78,27 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Android required path variables
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ANDROID_NDK = C:/android-ndk
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
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# Android architecture: ARM or ARM64
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ANDROID_ARCH ?= ARM
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# Define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
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endif
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# default C compiler: gcc
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# Define default C compiler: gcc
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CC = gcc
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# HTML5 emscripten compiler
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CC = emcc
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Android toolchain (must be provided for desired architecture and compiler)
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# NOTE: gcc compiler is being deprecated at Android NDK r16
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ifeq ($(ANDROID_ARCH),ARM)
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CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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# Define default make program: Mingw32-make
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MAKE = mingw32-make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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MAKE = make
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endif
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endif
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# define compiler flags:
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# Define compiler flags:
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# -O1 defines optimization level
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# -Og enable debugging
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# -s strip unnecessary data from build
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -fgnu89-inline declaring inline functions support (GCC optimized)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99
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CFLAGS += -O1 -s -Wall -std=c99
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
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# additional flags for compiler (if desired)
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99 -fgnu89-inline
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# --preload-file file.res # embbed file.res resource into .data file
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CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Compiler flags for arquitecture
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CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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# Compiler options for the linker
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CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
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# -s USE_PTHREADS=1 # multithreading support
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CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources
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endif
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# define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
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endif
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endif
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# Define include paths for required headers
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# NOTE: Several external required libraries (stb and others)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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ifeq ($(ANDROID_ARCH),ARM)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a
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endif
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endif
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# define any directories containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries headers (GLFW3 and OpenAL Soft)
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INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include
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INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# you may optionally create this directory and install raylib
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# and related headers there. Edit ../src/Makefile appropriately.
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INCLUDE_PATHS += -I/usr/local/include/raylib
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# additional directories for MacOS
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDE_PATHS += -I../src -I/opt/vc/include
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# RPI requried libraries
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INCLUDE_PATHS += -I/opt/vc/include
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INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# GLFW3 library
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INCLUDE_PATHS += -Iexternal/glfw3/include
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Android required libraries
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INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
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# Include android_native_app_glue.h
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INCLUDE_PATHS += -Iexternal/android/native_app_glue
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#INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
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endif
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# define library paths containing required libs
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# Define library paths containing required libs
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LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries to link with (GLFW3 and OpenAL Soft)
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LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
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LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LDFLAGS += -L/opt/vc/lib
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endif
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# define any libraries to link into executable
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# Define any libraries required on linking
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# libraries for Windows desktop compiling
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# Libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
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# if static OpenAL Soft required, define the corresponding libs
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# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
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# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
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ifeq ($(OPENAL_LIBTYPE),STATIC)
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LDLIBS += -lopenal32 -lwinmm
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CFLAGS += -Wl,-allow-multiple-definition
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CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
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else
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LDLIBS += -lopenal32dll
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endif
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PHYSAC_LIBS = -static -lpthread
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# libraries for Debian GNU/Linux desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
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# on XWindow requires also below libraries
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# libraries for OS X 10.9 desktop compiling
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# required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# libraries for Raspberry Pi compiling
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# NOTE: OpenAL Soft library should be installed (libopenal1 package)
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# Libraries for Raspberry Pi compiling
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# NOTE: Required packages: libopenal1
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# NOTE: Set the correct path to libraylib.bc
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# libraries for Android shared library compilation
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LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
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endif
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# Define output extension to generate a .html file using provided shell
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ifeq ($(PLATFORM),PLATFORM_WEB)
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EXT = .html
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WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
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endif
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# define all object files required
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# Define all object files required
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EXAMPLES = \
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core/core_basic_window \
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core/core_input_keys \
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physac/physics_shatter \
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fix_dylib \
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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# typing 'make' will invoke the default target entry
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# Default target entry
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all: examples
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# generic compilation pattern
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# Generic compilation pattern
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%: %.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# compile all examples
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# Compile all examples
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examples: $(EXAMPLES)
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# compile [core] example - basic window
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find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
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endif
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# clean everything
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# Clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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@ -655,10 +584,6 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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del *.o *.html *.js
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
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del temp\*.keystore
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rmdir temp /s /q
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endif
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@echo Cleaning done
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203
src/Makefile
203
src/Makefile
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.PHONY: all clean install uninstall
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB
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# Define required raylib variables
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ..
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# define raylib library type: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= SHARED
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# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
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# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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# NOTE: OpenAL Soft library should be provided in the selected form
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OPENAL_LIBTYPE ?= SHARED
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RAYLIB_LIBTYPE ?= STATIC
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OPENAL_LIBTYPE ?= STATIC
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# on PLATFORM_WEB force OpenAL Soft shared library
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# On PLATFORM_WEB force OpenAL Soft shared library
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ifeq ($(PLATFORM),PLATFORM_WEB)
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OPENAL_LIBTYPE = SHARED
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endif
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# determine if the file has root access (only for installing raylib)
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# Determine if the file has root access (only for installing raylib)
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# "whoami" prints the name of the user that calls him (so, if it is the root
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# user, "whoami" prints "root").
|
||||
ROOT = $(shell whoami)
|
||||
|
||||
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
else
|
||||
UNAMEOS:=$(shell uname)
|
||||
UNAMEOS=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
else
|
||||
|
@ -95,6 +93,33 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
|
||||
endif
|
||||
|
||||
# Define output directory for compiled library
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(ANDROID_ARCH),ARM)
|
||||
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/armeabi-v7a
|
||||
endif
|
||||
ifeq ($(ANDROID_ARCH),ARM64)
|
||||
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/arm64-v8a
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
# Android required path variables
|
||||
ANDROID_NDK = C:/android-ndk
|
||||
|
@ -104,33 +129,31 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
ANDROID_ARCH ?= ARM
|
||||
endif
|
||||
|
||||
# define raylib graphics api depending on selected platform
|
||||
# Define raylib graphics api depending on selected platform
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# by default use OpenGL 3.3 on desktop platforms
|
||||
# By default use OpenGL 3.3 on desktop platforms
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# on RPI OpenGL ES 2.0 must be used
|
||||
# On RPI OpenGL ES 2.0 must be used
|
||||
GRAPHICS = GRAPHICS_API_OPENGL_ES2
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
|
||||
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
|
||||
GRAPHICS = GRAPHICS_API_OPENGL_ES2
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
# by default use OpenGL ES 2.0 on Android
|
||||
# By default use OpenGL ES 2.0 on Android
|
||||
GRAPHICS = GRAPHICS_API_OPENGL_ES2
|
||||
endif
|
||||
|
||||
# NOTE: makefiles targets require tab indentation
|
||||
# NOTE: define compiler: gcc for C program, define as g++ for C++
|
||||
|
||||
# default C compiler: gcc
|
||||
# Default C compiler: gcc
|
||||
# NOTE: define g++ compiler if using C++
|
||||
CC = gcc
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
|
@ -151,7 +174,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
# Android toolchain (must be provided for desired architecture and compiler)
|
||||
# NOTE: gcc compiler is being deprecated at Android NDK r16
|
||||
# NOTE: gcc compiler is being deprecated in Android NDK r16
|
||||
ifeq ($(ANDROID_ARCH),ARM)
|
||||
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
|
||||
endif
|
||||
|
@ -160,8 +183,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
endif
|
||||
endif
|
||||
|
||||
|
||||
# default archiver program to pack libraries
|
||||
# Default archiver program to pack libraries
|
||||
AR = ar
|
||||
|
||||
# Android archiver (also depends on desired architecture)
|
||||
|
@ -174,7 +196,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# Define compiler flags:
|
||||
# -O1 defines optimization level
|
||||
# -Og enable debugging
|
||||
# -s strip unnecessary data from build
|
||||
|
@ -186,7 +208,7 @@ endif
|
|||
# -D_DEFAULT_SOURCE use with -std=c99
|
||||
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
|
||||
|
||||
# additional flags for compiler (if desired)
|
||||
# Additional flags for compiler (if desired)
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -O2 # if used, also set --memory-init-file 0
|
||||
|
@ -207,7 +229,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
|
||||
endif
|
||||
|
||||
# define raylib libtype required compilation flags
|
||||
# Define required compilation flags for raylib SHARED lib
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
# make sure code is compiled as position independent
|
||||
# BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC
|
||||
|
@ -215,37 +237,17 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|||
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
|
||||
endif
|
||||
|
||||
# if static OpenAL Soft required, define the corresponding flags
|
||||
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
|
||||
ifeq ($(OPENAL_LIBTYPE),STATIC)
|
||||
ALLIBS = -lopenal32 -lwinmm
|
||||
ALFLAGS = -DAL_LIBTYPE_STATIC
|
||||
else
|
||||
ALLIBS = -lopenal32dll
|
||||
endif
|
||||
# Define include paths for required headers
|
||||
# NOTE: Several external required libraries (stb and others)
|
||||
INCLUDE_PATHS = -I. -Iexternal -Iexternal/include
|
||||
|
||||
# define include paths for required headers
|
||||
# external required libraries (stb and others)
|
||||
INCLUDE_PATHS = -I. -Iexternal
|
||||
|
||||
# OpenAL Soft library
|
||||
INCLUDE_PATHS += -Iexternal/openal_soft/include
|
||||
|
||||
# define any directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# GLFW3 library
|
||||
INCLUDE_PATHS += -Iexternal/glfw3/include
|
||||
endif
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# RPI requried libraries
|
||||
INCLUDE_PATHS += -I/opt/vc/include
|
||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
|
||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# GLFW3 library
|
||||
INCLUDE_PATHS += -Iexternal/glfw3/include
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
# Android required libraries
|
||||
INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
|
||||
|
@ -254,58 +256,30 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
#INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
|
||||
endif
|
||||
|
||||
# Linker options
|
||||
# Define linker options
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
LDFLAGS = -Wl,-soname,libraylib.so -Wl,--exclude-libs,libatomic.a
|
||||
LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
|
||||
# Force linking of library module to define symbol
|
||||
LDFLAGS += -u ANativeActivity_onCreate
|
||||
# Library paths containing required libs
|
||||
LDFLAGS += -L. -Lsrc -L$(OUTPUT_PATH) -Lexternal/openal_soft/lib/android
|
||||
LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH) -Lexternal/openal_soft/lib/android
|
||||
|
||||
LDLIBS = -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
|
||||
endif
|
||||
|
||||
# define output directory for compiled library
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
OUTPUT_PATH = ../release/libs/win32/mingw32
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
OUTPUT_PATH = ../release/libs/linux
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
OUTPUT_PATH = ../release/libs/osx
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
OUTPUT_PATH = ../release/libs/rpi
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
OUTPUT_PATH = ../release/libs/html5
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(ANDROID_ARCH),ARM)
|
||||
OUTPUT_PATH = ../release/libs/android/armeabi-v7a
|
||||
endif
|
||||
ifeq ($(ANDROID_ARCH),ARM64)
|
||||
OUTPUT_PATH = ../release/libs/android/arm64-v8a
|
||||
endif
|
||||
endif
|
||||
|
||||
# define all object files required with a wildcard
|
||||
# The wildcard takes all files that finish with ".c", then it replaces the
|
||||
# extentions with ".o", that are the object files.
|
||||
# Define all object files required with a wildcard
|
||||
# The wildcard takes all files that finish with ".c",
|
||||
# and replaces extentions with ".o", that are the object files
|
||||
OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
|
||||
OBJS += stb_vorbis.o
|
||||
|
||||
# typing 'make' will invoke the default target entry called 'all',
|
||||
# in this case, the 'default' target entry is raylib
|
||||
# Default target entry
|
||||
all: raylib
|
||||
|
||||
# generate standalone Android toolchain
|
||||
# Generate standalone Android toolchain
|
||||
# NOTE: Android toolchain could already be provided
|
||||
toolchain:
|
||||
generate_android_toolchain:
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(ANDROID_ARCH),ARM)
|
||||
$(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-9 --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
|
||||
|
@ -315,37 +289,37 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
endif
|
||||
endif
|
||||
|
||||
# compile raylib library
|
||||
# Compile raylib library
|
||||
raylib: $(OBJS)
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# compile raylib for web.
|
||||
emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc
|
||||
# Compile raylib for web.
|
||||
emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc
|
||||
@echo "raylib library generated (libraylib.bc)!"
|
||||
else
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
# NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
|
||||
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# compile raylib to shared library version for GNU/Linux.
|
||||
# Compile raylib to shared library version for GNU/Linux.
|
||||
# WARNING: you should type "make clean" before doing this target
|
||||
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
|
||||
@echo "raylib shared library generated (libraylib.so)!"
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
$(CC) -dynamiclib -o $(OUTPUT_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
|
||||
install_name_tool -id "libraylib.dylib" $(OUTPUT_PATH)/libraylib.dylib
|
||||
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
|
||||
install_name_tool -id "libraylib.dylib" $(RAYLIB_RELEASE_PATH)/libraylib.dylib
|
||||
@echo "raylib shared library generated (libraylib.dylib)!"
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
|
||||
@echo "raylib shared library generated (libraylib.so)!"
|
||||
endif
|
||||
else
|
||||
# compile raylib static library.
|
||||
$(AR) rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
|
||||
# Compile raylib static library.
|
||||
$(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS)
|
||||
@echo "raylib static library generated (libraylib.a)!"
|
||||
ifeq ($(OPENAL_LIBTYPE),STATIC)
|
||||
@echo "expected OpenAL Soft static library linking"
|
||||
|
@ -355,46 +329,45 @@ else
|
|||
endif
|
||||
endif
|
||||
|
||||
# compile all modules with their prerequisites
|
||||
# Compile all modules with their prerequisites
|
||||
|
||||
# compile core module
|
||||
# Compile core module
|
||||
core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile rlgl module
|
||||
# Compile rlgl module
|
||||
rlgl.o : rlgl.c rlgl.h raymath.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile shapes module
|
||||
# Compile shapes module
|
||||
shapes.o : shapes.c raylib.h rlgl.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile textures module
|
||||
# Compile textures module
|
||||
textures.o : textures.c rlgl.h utils.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile text module
|
||||
# Compile text module
|
||||
text.o : text.c raylib.h utils.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile models module
|
||||
# Compile models module
|
||||
models.o : models.c raylib.h rlgl.h raymath.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile audio module
|
||||
# Compile audio module
|
||||
audio.o : audio.c raylib.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) $(ALFLAGS)
|
||||
|
||||
# compile stb_vorbis library
|
||||
# Compile stb_vorbis library
|
||||
stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# compile utils module
|
||||
# Compile utils module
|
||||
utils.o : utils.c utils.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# It installs generated and needed files to compile projects using raylib.
|
||||
# The installation works manually.
|
||||
# Install generated and needed files to required directories
|
||||
# TODO: add other platforms.
|
||||
install :
|
||||
ifeq ($(ROOT),root)
|
||||
|
@ -404,10 +377,10 @@ ifeq ($(ROOT),root)
|
|||
# /usr/local/include/) are for libraries that are installed
|
||||
# manually (without a package manager).
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
cp --update $(OUTPUT_PATH)/libraylib.so /usr/local/lib/libraylib.so
|
||||
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.so /usr/local/lib/libraylib.so
|
||||
else
|
||||
cp --update raylib.h /usr/local/include/raylib.h
|
||||
cp --update $(OUTPUT_PATH)/libraylib.a /usr/local/lib/libraylib.a
|
||||
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.a /usr/local/lib/libraylib.a
|
||||
endif
|
||||
@echo "raylib dev files installed/updated!"
|
||||
else
|
||||
|
@ -417,7 +390,7 @@ else
|
|||
@echo "Error: no root permissions"
|
||||
endif
|
||||
|
||||
# it removes raylib dev files installed on the system.
|
||||
# Remove raylib dev files installed on the system
|
||||
# TODO: see 'install' target.
|
||||
uninstall :
|
||||
ifeq ($(ROOT),root)
|
||||
|
@ -436,12 +409,12 @@ else
|
|||
@echo "Error: no root permissions"
|
||||
endif
|
||||
|
||||
# clean everything
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
|
||||
del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
|
||||
else
|
||||
rm -f *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
|
||||
rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
rm -rf $(ANDROID_TOOLCHAIN)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#**************************************************************************************************
|
||||
#
|
||||
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
||||
#
|
||||
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
|
@ -23,29 +23,30 @@
|
|||
|
||||
.PHONY: all clean
|
||||
|
||||
# define raylib platform to compile for
|
||||
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
|
||||
# Define required raylib variables
|
||||
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
RAYLIB_PATH ?= ..\..
|
||||
PROJECT_NAME ?= standard_game
|
||||
|
||||
# define NO to use OpenAL Soft as static library (shared by default)
|
||||
SHARED_OPENAL ?= NO
|
||||
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
|
||||
# NOTE: Libraries should be provided in the selected form
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
OPENAL_LIBTYPE ?= STATIC
|
||||
|
||||
# On PLATFORM_WEB force OpenAL Soft shared library
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
SHARED_OPENAL = NO
|
||||
OPENAL_LIBTYPE = SHARED
|
||||
endif
|
||||
|
||||
# define raylib directory for include and library
|
||||
RAYLIB_PATH ?= C:\raylib\raylib
|
||||
|
||||
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
LIBPATH=win32
|
||||
else
|
||||
UNAMEOS:=$(shell uname)
|
||||
UNAMEOS=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
LIBPATH=linux
|
||||
|
@ -58,55 +59,23 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
endif
|
||||
endif
|
||||
|
||||
# define compiler: gcc for C program, define as g++ for C++
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# define emscripten compiler
|
||||
CC = emcc
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# define llvm compiler for mac
|
||||
CC = clang
|
||||
else
|
||||
# define default gcc compiler
|
||||
CC = gcc
|
||||
endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -Og enable debugging
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -fgnu89-inline declaring inline functions support (GCC optimized)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
|
||||
# -O2 # if used, also set --memory-init-file 0
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
# --preload-file file.res # embbed file.res resource into .data file
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
|
||||
# RPI cross-compiler
|
||||
RPI_CROSS_COMPILE ?= NO
|
||||
endif
|
||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
# define raylib release directory for compiled library
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH = C:/emsdk
|
||||
EMSCRIPTEN_VERSION = 1.37.9
|
||||
CLANG_VERSION=e1.37.9_64bit
|
||||
PYTHON_VERSION=2.7.5.3_64bit
|
||||
NODE_VERSION=4.1.1_64bit
|
||||
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
|
||||
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
|
||||
|
@ -125,147 +94,184 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
|||
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
|
||||
endif
|
||||
|
||||
# define any directories containing required header files
|
||||
INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
|
||||
# Define default C compiler: gcc
|
||||
CC = gcc
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
|
||||
# OpenAL Soft
|
||||
INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# you may optionally create this directory and install raylib
|
||||
# and related headers there. Edit ../src/Makefile appropriately.
|
||||
INCLUDES += -I/usr/local/include/raylib
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# additional directories for MacOS
|
||||
endif
|
||||
endif
|
||||
|
||||
# define library paths containing required libs
|
||||
LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LFLAGS += -L/opt/vc/lib
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# add standard directories for GNU/Linux
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# external libraries to link with
|
||||
# GLFW3
|
||||
LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
|
||||
# OpenAL Soft
|
||||
LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
# define any libraries to link into executable
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# libraries for Debian GNU/Linux desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
|
||||
# on XWindow requires also below libraries
|
||||
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OSX 10.9 desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
|
||||
else
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
|
||||
# if static OpenAL Soft required, define the corresponding libs
|
||||
ifeq ($(SHARED_OPENAL),NO)
|
||||
LIBS += -lopenal32 -lwinmm
|
||||
CFLAGS += -Wl,-allow-multiple-definition
|
||||
else
|
||||
LIBS += -lopenal32dll
|
||||
endif
|
||||
endif
|
||||
# OSX default compiler
|
||||
CC = clang
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# libraries for Raspberry Pi compiling
|
||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
|
||||
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
ifeq ($(RPI_CROSS_COMPILE),YES)
|
||||
# RPI cross-compiler
|
||||
CC = armv6j-hardfloat-linux-gnueabi-gcc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# NOTE: Set the correct path to libraylib.bc
|
||||
LIBS = $(RAYLIB_RELEASE)/libraylib.bc
|
||||
# HTML5 emscripten compiler
|
||||
CC = emcc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
# Define default make program: Mingw32-make
|
||||
MAKE = mingw32-make
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
MAKE = make
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define compiler flags:
|
||||
# -O1 defines optimization level
|
||||
# -Og enable debugging
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -fgnu89-inline declaring inline functions support (GCC optimized)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
|
||||
|
||||
# Additional flags for compiler (if desired)
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS += -no-pie -D_DEFAULT_SOURCE
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS += -std=gnu99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -O2 # if used, also set --memory-init-file 0
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
# -s USE_PTHREADS=1 # multithreading support
|
||||
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources
|
||||
endif
|
||||
|
||||
# Define include paths for required headers
|
||||
# NOTE: Several external required libraries (stb and others)
|
||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# RPI requried libraries
|
||||
INCLUDE_PATHS += -I/opt/vc/include
|
||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
|
||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LDFLAGS += -L/opt/vc/lib
|
||||
endif
|
||||
|
||||
# Define any libraries required on linking
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
|
||||
|
||||
# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
|
||||
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
|
||||
ifeq ($(OPENAL_LIBTYPE),STATIC)
|
||||
LDLIBS += -lopenal32 -lwinmm
|
||||
CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
|
||||
else
|
||||
LDLIBS += -lopenal32dll
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# Libraries for Raspberry Pi compiling
|
||||
# NOTE: Required packages: libopenal1
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
|
||||
endif
|
||||
|
||||
# Define additional parameters and flags for windows
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resources file contains windows exe icon
|
||||
# resources file contains raylib icon for windows .exe
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
|
||||
endif
|
||||
|
||||
# Define output extension to generate a .html file using provided shell
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
EXT = .html
|
||||
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
|
||||
endif
|
||||
|
||||
# define all screen object files required
|
||||
SCREENS = \
|
||||
screens/screen_logo.o \
|
||||
screens/screen_title.o \
|
||||
screens/screen_options.o \
|
||||
screens/screen_gameplay.o \
|
||||
screens/screen_ending.o \
|
||||
# Define all object files required
|
||||
PROJECT_SOURCE_FILES = standard_game.c\
|
||||
screens/screen_logo.c \
|
||||
screens/screen_title.c \
|
||||
screens/screen_options.c \
|
||||
screens/screen_gameplay.c \
|
||||
screens/screen_ending.c
|
||||
|
||||
# typing 'make' will invoke the default target entry called 'all',
|
||||
# in this case, the 'default' target entry is standard_game
|
||||
all: standard_game
|
||||
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
|
||||
|
||||
# compile template - standard_game
|
||||
standard_game: standard_game.c $(SCREENS)
|
||||
$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# compile screen LOGO
|
||||
screens/screen_logo.o: screens/screen_logo.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
CURRENT_MAKEFILE = Makefile.Android
|
||||
export PROJECT_NAME
|
||||
export PROJECT_SOURCE_FILES
|
||||
else
|
||||
CURRENT_MAKEFILE += -n $(PROJECT_NAME)
|
||||
endif
|
||||
|
||||
# compile screen TITLE
|
||||
screens/screen_title.o: screens/screen_title.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
# Default target entry
|
||||
all:
|
||||
$(MAKE) -f $(CURRENT_MAKEFILE)
|
||||
|
||||
# compile screen OPTIONS
|
||||
screens/screen_options.o: screens/screen_options.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
# Project target defined by PROJECT_NAME
|
||||
$(PROJECT_NAME): $(OBJS)
|
||||
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile screen GAMEPLAY
|
||||
screens/screen_gameplay.o: screens/screen_gameplay.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
# Compile source files
|
||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
||||
%.o: %.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# compile screen ENDING
|
||||
screens/screen_ending.o: screens/screen_ending.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
|
||||
# clean everything
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
|
||||
else
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
|
@ -277,7 +283,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
# instead of defining every module one by one, we can define a pattern
|
||||
# this pattern below will automatically compile every module defined on $(OBJS)
|
||||
#%.exe : %.c
|
||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue