examples: core_loading_thread: use symbolic names for state machine states
And while at it, use a switch clause to make the state machine structure clearer.
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1 changed files with 25 additions and 22 deletions
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@ -34,7 +34,7 @@ int main()
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pthread_t threadId; // Loading data thread id
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int state = 0; // 0-Waiting, 1-Loading, 2-Finished
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enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
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int framesCounter = 0;
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SetTargetFPS(60);
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@ -45,35 +45,35 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (state == 0)
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switch (state)
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{
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case STATE_WAITING:
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if (IsKeyPressed(KEY_ENTER))
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{
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int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL);
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if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread");
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else TraceLog(LOG_INFO, "Loading thread initialized successfully");
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state = 1;
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state = STATE_LOADING;
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}
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}
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else if (state == 1)
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{
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break;
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case STATE_LOADING:
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framesCounter++;
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if (dataLoaded)
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{
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framesCounter = 0;
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state = 2;
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state = STATE_FINISHED;
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}
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}
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else if (state == 2)
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{
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break;
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case STATE_FINISHED:
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if (IsKeyPressed(KEY_ENTER))
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{
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// Reset everything to launch again
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dataLoaded = false;
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dataProgress = 0;
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state = 0;
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state = STATE_WAITING;
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}
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break;
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}
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//----------------------------------------------------------------------------------
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@ -83,16 +83,19 @@ int main()
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ClearBackground(RAYWHITE);
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if (state == 0) DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY);
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else if (state == 1)
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{
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switch(state) {
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case STATE_WAITING:
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DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY);
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break;
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case STATE_LOADING:
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DrawRectangle(150, 200, dataProgress, 60, SKYBLUE);
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if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
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}
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else if (state == 2)
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{
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if ((framesCounter/15)%2)
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DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
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break;
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case STATE_FINISHED:
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DrawRectangle(150, 200, 500, 60, LIME);
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DrawText("DATA LOADED!", 250, 210, 40, GREEN);
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break;
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}
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DrawRectangleLines(150, 200, 500, 60, DARKGRAY);
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