Manually review previous PR

This commit is contained in:
Ray San 2017-12-15 13:44:31 +01:00
parent bcdde6c65a
commit 53ad53d051
6 changed files with 36 additions and 32 deletions

View file

@ -153,9 +153,8 @@
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version! //#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) #if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
// NOTE: Those functions require linking with winmm library __stdcall unsigned int timeBeginPeriod(unsigned int uPeriod);
unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); __stdcall unsigned int timeEndPeriod(unsigned int uPeriod);
unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#endif #endif
#endif #endif
@ -352,7 +351,7 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo
static void InitGraphicsDevice(int width, int height); // Initialize graphics device static void InitGraphicsDevice(int width, int height); // Initialize graphics device
static void SetupFramebufferSize(int displayWidth, int displayHeight); static void SetupFramebufferSize(int displayWidth, int displayHeight);
static void InitTimer(void); // Initialize timer static void InitTimer(void); // Initialize timer
double GetTime(void); // Returns time since InitTimer() was run static double GetTime(void); // Returns time since InitTimer() was run
static void Wait(float ms); // Wait for some milliseconds (stop program execution) static void Wait(float ms); // Wait for some milliseconds (stop program execution)
static bool GetKeyStatus(int key); // Returns if a key has been pressed static bool GetKeyStatus(int key); // Returns if a key has been pressed
static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed
@ -413,7 +412,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
// Initialize window and OpenGL context // Initialize window and OpenGL context
// NOTE: data parameter could be used to pass any kind of required data to the initialization // NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitRLWindow(int width, int height, void *data) void InitWindow(int width, int height, void *data)
{ {
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@ -477,7 +476,7 @@ void InitRLWindow(int width, int height, void *data)
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
// Initialize window and OpenGL context (and Android activity) // Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization // NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitRLWindow(int width, int height, void *data) void InitWindow(int width, int height, void *data)
{ {
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@ -538,7 +537,7 @@ void InitRLWindow(int width, int height, void *data)
#endif #endif
// Close window and unload OpenGL context // Close window and unload OpenGL context
void CloseRLWindow(void) void CloseWindow(void)
{ {
#if defined(SUPPORT_GIF_RECORDING) #if defined(SUPPORT_GIF_RECORDING)
if (gifRecording) if (gifRecording)
@ -715,7 +714,7 @@ int GetScreenHeight(void)
} }
// Show mouse cursor // Show mouse cursor
void ShowRLCursor() void ShowCursor()
{ {
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
#if defined(__linux__) #if defined(__linux__)
@ -728,7 +727,7 @@ void ShowRLCursor()
} }
// Hides mouse cursor // Hides mouse cursor
void HideRLCursor() void HideCursor()
{ {
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
#if defined(__linux__) #if defined(__linux__)
@ -1135,7 +1134,7 @@ void SetConfigFlags(char flags)
// Takes a screenshot of current screen (saved a .png) // Takes a screenshot of current screen (saved a .png)
void TakeScreenshot(const char *fileName) void TakeScreenshot(const char *fileName)
{ {
#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight); unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight);
SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG
free(imgData); free(imgData);
@ -2120,7 +2119,7 @@ static void InitTimer(void)
} }
// Get current time measure (in seconds) since InitTimer() // Get current time measure (in seconds) since InitTimer()
double GetTime(void) static double GetTime(void)
{ {
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime(); return glfwGetTime();

View file

@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Window-related functions // Window-related functions
RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP) RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current
RLAPI int GetScreenHeight(void); // Get current screen height RLAPI int GetScreenHeight(void); // Get current screen height
// Cursor-related functions // Cursor-related functions
RLAPI void ShowRLCursor(void); // Shows cursor RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideRLCursor(void); // Hides cursor RLAPI void HideCursor(void); // Hides cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor) RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
@ -722,9 +722,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
//RLAPI double GetCurrentTime(void); // Return current time in seconds
RLAPI double GetTime(void); // Return time in seconds
// Color-related functions // Color-related functions
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
@ -1049,7 +1047,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview(); RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR) // Texture maps generation (PBR)
// NOTE: Required shaders should be provided // NOTE: Required shaders should be provided

View file

@ -227,13 +227,15 @@ RMDEF float Clamp(float value, float min, float max)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Vector with components value 0.0f // Vector with components value 0.0f
RMDEF Vector2 Vector2Zero(void) { RMDEF Vector2 Vector2Zero(void)
{
Vector2 tmp = {0.0f, 0.0f}; Vector2 tmp = {0.0f, 0.0f};
return tmp; return tmp;
} }
// Vector with components value 1.0f // Vector with components value 1.0f
RMDEF Vector2 Vector2One(void) { RMDEF Vector2 Vector2One(void)
{
Vector2 tmp = {1.0f, 1.0f}; Vector2 tmp = {1.0f, 1.0f};
return tmp; return tmp;
} }
@ -312,13 +314,15 @@ RMDEF void Vector2Normalize(Vector2 *v)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Vector with components value 0.0f // Vector with components value 0.0f
RMDEF Vector3 Vector3Zero(void) { RMDEF Vector3 Vector3Zero(void)
{
Vector3 tmp = { 0.0f, 0.0f, 0.0f }; Vector3 tmp = { 0.0f, 0.0f, 0.0f };
return tmp; return tmp;
} }
// Vector with components value 1.0f // Vector with components value 1.0f
RMDEF Vector3 Vector3One(void) { RMDEF Vector3 Vector3One(void)
{
Vector3 tmp = { 1.0f, 1.0f, 1.0f }; Vector3 tmp = { 1.0f, 1.0f, 1.0f };
return tmp; return tmp;
} }

View file

@ -1293,6 +1293,12 @@ int rlGetVersion(void)
#endif #endif
} }
// Set debug marker
void rlSetDebugMarker(const char *text)
{
if(debugMarkerSupported) glInsertEventMarkerEXT(0, text); // 0 terminated string
}
// Load OpenGL extensions // Load OpenGL extensions
// NOTE: External loader function could be passed as a pointer // NOTE: External loader function could be passed as a pointer
void rlLoadExtensions(void *loader) void rlLoadExtensions(void *loader)

View file

@ -422,6 +422,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads) void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
int rlGetVersion(void); // Returns current OpenGL version int rlGetVersion(void); // Returns current OpenGL version
void rlDebugSetMarker(const char *text); // Set debug marker for analysis
void rlLoadExtensions(void *loader); // Load OpenGL extensions void rlLoadExtensions(void *loader); // Load OpenGL extensions
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
@ -440,9 +441,6 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve
void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
// Debug Marker for Analysis
void rlSetMarker(const char *text);
// NOTE: There is a set of shader related functions that are available to end user, // NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h // to avoid creating function wrappers through core module, they have been directly declared in raylib.h
@ -462,9 +460,9 @@ int GetShaderLocation(Shader shader, const char *uniformName); // G
void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview(); Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR) // Texture maps generation (PBR)

View file

@ -554,13 +554,12 @@ void UpdateTexture(Texture2D texture, const void *pixels)
// Save image to a PNG file // Save image to a PNG file
void SaveImageAs(const char* fileName, Image image) void SaveImageAs(const char* fileName, Image image)
{ {
#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG) // NOTE: Getting Color array as RGBA unsigned char values
unsigned char* imgData = (unsigned char*)GetImageData(image); // this works since Color is just a container for the RGBA values unsigned char* imgData = (unsigned char*)GetImageData(image);
SavePNG(fileName, imgData, image.width, image.height, 4); SavePNG(fileName, imgData, image.width, image.height, 4);
free(imgData); free(imgData);
TraceLog(LOG_INFO, "Image saved: %s", fileName); TraceLog(LOG_INFO, "Image saved: %s", fileName);
#endif
} }
// Convert image data to desired format // Convert image data to desired format