This commit is contained in:
Ray 2023-10-07 21:07:50 +02:00
parent da5407b776
commit 52ba44c474

View file

@ -5567,15 +5567,6 @@ static Model LoadVOX(const char *fileName)
unsigned char *m3d_loaderhook(char *fn, unsigned int *len) { return LoadFileData((const char *)fn, (int *)len); }
void m3d_freehook(void *data) { UnloadFileData((unsigned char *)data); }
// Comparison function for qsort
static int m3d_compare_faces(const void *a, const void *b)
{
m3df_t *fa = (m3df_t *)a;
m3df_t *fb = (m3df_t *)b;
return (fa->materialid - fb->materialid);
}
// Load M3D mesh data
static Model LoadM3D(const char *fileName)
{
@ -5623,8 +5614,19 @@ static Model LoadM3D(const char *fileName)
// We always need a default material, so we add +1
model.materialCount++;
// failsafe, model should already have faces grouped by material
// WARNING: Sorting is not needed, valid M3D model files should already be sorted
// faces should already by grouped by material
// Just keeping the sorting function for reference (Check PR #3363)
/*
static int m3d_compare_faces(const void *a, const void *b)
{
m3df_t *fa = (m3df_t *)a;
m3df_t *fb = (m3df_t *)b;
return (fa->materialid - fb->materialid);
}
qsort(m3d->face, m3d->numface, sizeof(m3df_t), m3d_compare_faces);
*/
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
@ -5692,7 +5694,7 @@ static Model LoadM3D(const char *fileName)
model.meshes[k].vertices[l*9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y*m3d->scale;
model.meshes[k].vertices[l*9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z*m3d->scale;
// without vertex color (full transparency), we use the default color
// Without vertex color (full transparency), we use the default color
if (model.meshes[k].colors != NULL)
{
if (m3d->vertex[m3d->face[i].vertex[0]].color & 0xFF000000)