Corrected issue with wrong text measuring

This commit is contained in:
Ray 2019-05-06 10:17:34 +02:00
parent 80c8599e81
commit 528e164ac5

View file

@ -833,8 +833,8 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
{ {
int length = strlen(text); int length = strlen(text);
int textOffsetX = 0; // Offset between characters
int textOffsetY = 0; // Required for line break! int textOffsetY = 0; // Required for line break!
float textOffsetX = 0.0f; // Offset between characters
float scaleFactor = 0.0f; float scaleFactor = 0.0f;
int letter = 0; // Current character int letter = 0; // Current character
@ -856,7 +856,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
{ {
// NOTE: Fixed line spacing of 1.5 lines // NOTE: Fixed line spacing of 1.5 lines
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor); textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0; textOffsetX = 0.0f;
} }
else else
{ {
@ -869,8 +869,8 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint); font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
} }
if (font.chars[index].advanceX == 0) textOffsetX += (int)(font.chars[index].rec.width*scaleFactor + spacing); if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(font.chars[index].advanceX*scaleFactor + spacing); else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
} }
} }
} }
@ -1053,6 +1053,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
int next = 1; int next = 1;
letter = GetNextCodepoint(&text[i], &next); letter = GetNextCodepoint(&text[i], &next);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) // NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1` // but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1`
if(letter == 0x3f) next = 1; if(letter == 0x3f) next = 1;