Review DrawLineBezierQuad(), formating and aprameters order

This commit is contained in:
raysan5 2020-12-26 13:09:34 +01:00
parent de13fca3b1
commit 521ed1cef0
2 changed files with 18 additions and 14 deletions

View file

@ -1090,7 +1090,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawLineBezierQuad(Vector2 startPos,Vector2 controlPos,Vector2 endPos, float thick, Color color);//Draw line using quadratic bezier curves with a control point RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle

View file

@ -179,29 +179,33 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
previous = current; previous = current;
} }
} }
// Draw line using quadratic bezier curves with a control point // Draw line using quadratic bezier curves with a control point
void DrawLineBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos,float thick,Color color) void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color)
{ {
Vector2 previous = startPos;
Vector2 current;
float t=0;
const float step = 1.0f/BEZIER_LINE_DIVISIONS; const float step = 1.0f/BEZIER_LINE_DIVISIONS;
Vector2 previous = startPos;
Vector2 current = { 0 };
float t = 0.0f;
for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++) for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++)
{ {
t = step*i; t = step*i;
float a = powf(1 - t, 2); float a = powf(1 - t, 2);
float b = 2*(1 - t)*t; float b = 2*(1 - t)*t;
float c = powf(t, 2); float c = powf(t, 2);
//The easing functions aren't suitable here because they don't take a control point
// NOTE: The easing functions aren't suitable here because they don't take a control point
current.y = a*startPos.y + b*controlPos.y + c*endPos.y; current.y = a*startPos.y + b*controlPos.y + c*endPos.y;
current.x = a*startPos.x + b*controlPos.x + c*endPos.x; current.x = a*startPos.x + b*controlPos.x + c*endPos.x;
DrawLineEx(previous,current,thick,color); DrawLineEx(previous,current,thick,color);
previous = current; previous = current;
}
}
}
}
// Draw lines sequence // Draw lines sequence
void DrawLineStrip(Vector2 *points, int pointsCount, Color color) void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
{ {