Update shaders_shapes_outline.c

This commit is contained in:
Ray 2021-08-22 01:08:27 +02:00
parent b154bc33f5
commit 51fbde178f

View file

@ -31,11 +31,11 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an shdrOutline to a texture"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture");
Texture2D egg = LoadTexture("resources/egg.png"); Texture2D egg = LoadTexture("resources/egg.png");
Texture2D torus = LoadTexture("resources/torus.png"); Texture2D torus = LoadTexture("resources/torus.png");
Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/shdrOutline.fs", GLSL_VERSION)); Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/outline.fs", GLSL_VERSION));
float outlineScale = 16.0f; float outlineScale = 16.0f;
float textureScale[2] = { 16.0f*4, 16.0f*4 }; float textureScale[2] = { 16.0f*4, 16.0f*4 };