Parse struct descriptions (#2214)
* Update struct parser to parse from lines buffer * Parse struct description * Fix erroneous comment
This commit is contained in:
parent
60b1f29783
commit
51c929ef21
5 changed files with 158 additions and 186 deletions
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@ -2,7 +2,7 @@
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"structs": [
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"structs": [
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{
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{
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"name": "Vector2",
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"name": "Vector2",
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"description": "",
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"description": "Vector2, 2 components",
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"fields": [
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"fields": [
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{
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{
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"name": "x",
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"name": "x",
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@ -18,7 +18,7 @@
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},
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},
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{
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{
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"name": "Vector3",
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"name": "Vector3",
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"description": "",
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"description": "Vector3, 3 components",
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"fields": [
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"fields": [
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{
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{
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"name": "x",
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"name": "x",
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@ -39,7 +39,7 @@
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},
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},
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{
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{
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"name": "Vector4",
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"name": "Vector4",
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"description": "",
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"description": "Vector4, 4 components",
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"fields": [
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"fields": [
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{
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{
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"name": "x",
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"name": "x",
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@ -65,7 +65,7 @@
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},
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},
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{
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{
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"name": "Matrix",
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"name": "Matrix",
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"description": "",
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"description": "Matrix, 4x4 components, column major, OpenGL style, right handed",
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"fields": [
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"fields": [
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{
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{
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"name": "m0, m4, m8, m12",
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"name": "m0, m4, m8, m12",
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@ -91,7 +91,7 @@
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},
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},
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{
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{
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"name": "Color",
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"name": "Color",
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"description": "",
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"description": "Color, 4 components, R8G8B8A8 (32bit)",
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"fields": [
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"fields": [
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{
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{
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"name": "r",
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"name": "r",
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@ -117,7 +117,7 @@
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},
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},
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{
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{
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"name": "Rectangle",
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"name": "Rectangle",
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"description": "",
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"description": "Rectangle, 4 components",
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"fields": [
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"fields": [
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{
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{
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"name": "x",
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"name": "x",
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@ -143,7 +143,7 @@
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},
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},
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{
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{
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"name": "Image",
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"name": "Image",
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"description": "",
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"description": "Image, pixel data stored in CPU memory (RAM)",
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"fields": [
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"fields": [
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{
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{
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"name": "data",
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"name": "data",
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@ -174,7 +174,7 @@
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},
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},
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{
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{
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"name": "Texture",
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"name": "Texture",
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"description": "",
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"description": "Texture, tex data stored in GPU memory (VRAM)",
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"fields": [
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"fields": [
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{
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{
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"name": "id",
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"name": "id",
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@ -205,7 +205,7 @@
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},
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},
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{
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{
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"name": "RenderTexture",
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"name": "RenderTexture",
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"description": "",
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"description": "RenderTexture, fbo for texture rendering",
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"fields": [
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"fields": [
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{
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{
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"name": "id",
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"name": "id",
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@ -226,7 +226,7 @@
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},
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},
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{
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{
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"name": "NPatchInfo",
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"name": "NPatchInfo",
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"description": "",
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"description": "NPatchInfo, n-patch layout info",
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"fields": [
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"fields": [
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{
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{
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"name": "source",
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"name": "source",
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@ -262,7 +262,7 @@
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},
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},
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{
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{
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"name": "GlyphInfo",
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"name": "GlyphInfo",
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"description": "",
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"description": "GlyphInfo, font characters glyphs info",
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"fields": [
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"fields": [
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{
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{
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"name": "value",
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"name": "value",
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@ -293,7 +293,7 @@
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},
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},
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{
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{
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"name": "Font",
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"name": "Font",
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"description": "",
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"description": "Font, font texture and GlyphInfo array data",
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"fields": [
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"fields": [
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{
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{
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"name": "baseSize",
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"name": "baseSize",
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@ -329,7 +329,7 @@
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},
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},
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{
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{
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"name": "Camera3D",
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"name": "Camera3D",
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"description": "",
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"description": "Camera, defines position/orientation in 3d space",
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"fields": [
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"fields": [
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{
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{
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"name": "position",
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"name": "position",
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@ -360,7 +360,7 @@
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},
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},
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{
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{
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"name": "Camera2D",
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"name": "Camera2D",
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"description": "",
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"description": "Camera2D, defines position/orientation in 2d space",
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"fields": [
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"fields": [
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{
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{
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"name": "offset",
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"name": "offset",
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@ -386,7 +386,7 @@
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},
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},
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{
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{
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"name": "Mesh",
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"name": "Mesh",
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"description": "",
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"description": "Mesh, vertex data and vao/vbo",
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"fields": [
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"fields": [
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{
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{
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"name": "vertexCount",
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"name": "vertexCount",
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@ -467,7 +467,7 @@
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},
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},
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{
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{
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"name": "Shader",
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"name": "Shader",
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"description": "",
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"description": "Shader",
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"fields": [
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"fields": [
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{
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{
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"name": "id",
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"name": "id",
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@ -483,7 +483,7 @@
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},
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},
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{
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{
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"name": "MaterialMap",
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"name": "MaterialMap",
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"description": "",
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"description": "MaterialMap",
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"fields": [
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"fields": [
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{
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{
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"name": "texture",
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"name": "texture",
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@ -504,7 +504,7 @@
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},
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},
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{
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{
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"name": "Material",
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"name": "Material",
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"description": "",
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"description": "Material, includes shader and maps",
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"fields": [
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"fields": [
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{
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{
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"name": "shader",
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"name": "shader",
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@ -525,7 +525,7 @@
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},
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},
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{
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{
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"name": "Transform",
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"name": "Transform",
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"description": "",
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"description": "Transform, vectex transformation data",
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"fields": [
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"fields": [
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{
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{
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"name": "translation",
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"name": "translation",
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@ -546,7 +546,7 @@
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},
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},
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{
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{
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"name": "BoneInfo",
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"name": "BoneInfo",
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"description": "",
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"description": "Bone, skeletal animation bone",
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"fields": [
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"fields": [
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{
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{
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"name": "name[32]",
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"name": "name[32]",
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@ -562,7 +562,7 @@
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},
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},
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{
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{
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"name": "Model",
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"name": "Model",
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"description": "",
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"description": "Model, meshes, materials and animation data",
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"fields": [
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"fields": [
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{
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{
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"name": "transform",
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"name": "transform",
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@ -613,7 +613,7 @@
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},
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},
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{
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{
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"name": "ModelAnimation",
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"name": "ModelAnimation",
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"description": "",
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"description": "ModelAnimation",
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"fields": [
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"fields": [
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{
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{
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"name": "boneCount",
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"name": "boneCount",
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@ -639,7 +639,7 @@
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},
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},
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{
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{
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"name": "Ray",
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"name": "Ray",
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"description": "",
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"description": "Ray, ray for raycasting",
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"fields": [
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"fields": [
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{
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{
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"name": "position",
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"name": "position",
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@ -655,7 +655,7 @@
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},
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},
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{
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{
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"name": "RayCollision",
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"name": "RayCollision",
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"description": "",
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"description": "RayCollision, ray hit information",
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"fields": [
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"fields": [
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{
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{
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"name": "hit",
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"name": "hit",
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@ -681,7 +681,7 @@
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},
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},
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{
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{
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"name": "BoundingBox",
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"name": "BoundingBox",
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"description": "",
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"description": "BoundingBox",
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"fields": [
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"fields": [
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{
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{
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"name": "min",
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"name": "min",
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@ -697,7 +697,7 @@
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},
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},
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{
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{
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"name": "Wave",
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"name": "Wave",
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"description": "",
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"description": "Wave, audio wave data",
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"fields": [
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"fields": [
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{
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{
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"name": "frameCount",
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"name": "frameCount",
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@ -728,7 +728,7 @@
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},
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},
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{
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{
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"name": "AudioStream",
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"name": "AudioStream",
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"description": "",
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"description": "AudioStream, custom audio stream",
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"fields": [
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"fields": [
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{
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{
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"name": "buffer",
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"name": "buffer",
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@ -754,7 +754,7 @@
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},
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},
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{
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{
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"name": "Sound",
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"name": "Sound",
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"description": "",
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"description": "Sound",
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"fields": [
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"fields": [
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{
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{
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"name": "stream",
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"name": "stream",
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@ -770,7 +770,7 @@
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},
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},
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{
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{
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"name": "Music",
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"name": "Music",
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"description": "",
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"description": "Music, audio stream, anything longer than ~10 seconds should be streamed",
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"fields": [
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"fields": [
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{
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{
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"name": "stream",
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"name": "stream",
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@ -801,7 +801,7 @@
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},
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},
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{
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{
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"name": "VrDeviceInfo",
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"name": "VrDeviceInfo",
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"description": "",
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"description": "VrDeviceInfo, Head-Mounted-Display device parameters",
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"fields": [
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"fields": [
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{
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{
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"name": "hResolution",
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"name": "hResolution",
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@ -857,7 +857,7 @@
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},
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},
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{
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{
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"name": "VrStereoConfig",
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"name": "VrStereoConfig",
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"description": "",
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"description": "VrStereoConfig, VR stereo rendering configuration for simulator",
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"fields": [
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"fields": [
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{
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{
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"name": "projection[2]",
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"name": "projection[2]",
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@ -2,7 +2,7 @@ return {
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structs = {
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structs = {
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{
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{
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name = "Vector2",
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name = "Vector2",
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description = "",
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description = "Vector2, 2 components",
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fields = {
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fields = {
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{
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{
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name = "x",
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name = "x",
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@ -18,7 +18,7 @@ return {
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},
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},
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{
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{
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name = "Vector3",
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name = "Vector3",
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description = "",
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description = "Vector3, 3 components",
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fields = {
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fields = {
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{
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{
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name = "x",
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name = "x",
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@ -39,7 +39,7 @@ return {
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},
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},
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{
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{
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name = "Vector4",
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name = "Vector4",
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description = "",
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description = "Vector4, 4 components",
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fields = {
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fields = {
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{
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{
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name = "x",
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name = "x",
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@ -65,7 +65,7 @@ return {
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},
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},
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{
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{
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name = "Matrix",
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name = "Matrix",
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description = "",
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description = "Matrix, 4x4 components, column major, OpenGL style, right handed",
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fields = {
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fields = {
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{
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{
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name = "m0, m4, m8, m12",
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name = "m0, m4, m8, m12",
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@ -91,7 +91,7 @@ return {
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},
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},
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{
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{
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name = "Color",
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name = "Color",
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description = "",
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description = "Color, 4 components, R8G8B8A8 (32bit)",
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fields = {
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fields = {
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{
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{
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name = "r",
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name = "r",
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@ -117,7 +117,7 @@ return {
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},
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},
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{
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{
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name = "Rectangle",
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name = "Rectangle",
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description = "",
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description = "Rectangle, 4 components",
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fields = {
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fields = {
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{
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{
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name = "x",
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name = "x",
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@ -143,7 +143,7 @@ return {
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},
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},
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{
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{
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name = "Image",
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name = "Image",
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description = "",
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description = "Image, pixel data stored in CPU memory (RAM)",
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fields = {
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fields = {
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{
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{
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name = "data",
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name = "data",
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@ -174,7 +174,7 @@ return {
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},
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},
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{
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{
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name = "Texture",
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name = "Texture",
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description = "",
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description = "Texture, tex data stored in GPU memory (VRAM)",
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fields = {
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fields = {
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{
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{
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name = "id",
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name = "id",
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@ -205,7 +205,7 @@ return {
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},
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},
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{
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{
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name = "RenderTexture",
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name = "RenderTexture",
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description = "",
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description = "RenderTexture, fbo for texture rendering",
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fields = {
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fields = {
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{
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{
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name = "id",
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name = "id",
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@ -226,7 +226,7 @@ return {
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},
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},
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{
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{
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name = "NPatchInfo",
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name = "NPatchInfo",
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description = "",
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description = "NPatchInfo, n-patch layout info",
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fields = {
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fields = {
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{
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{
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name = "source",
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name = "source",
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@ -262,7 +262,7 @@ return {
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},
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},
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{
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{
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name = "GlyphInfo",
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name = "GlyphInfo",
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description = "",
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description = "GlyphInfo, font characters glyphs info",
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fields = {
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fields = {
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{
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{
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name = "value",
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name = "value",
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@ -293,7 +293,7 @@ return {
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},
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},
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{
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{
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name = "Font",
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name = "Font",
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description = "",
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description = "Font, font texture and GlyphInfo array data",
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fields = {
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fields = {
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{
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{
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name = "baseSize",
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name = "baseSize",
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@ -329,7 +329,7 @@ return {
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},
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},
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{
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{
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name = "Camera3D",
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name = "Camera3D",
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description = "",
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description = "Camera, defines position/orientation in 3d space",
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fields = {
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fields = {
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{
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{
|
||||||
name = "position",
|
name = "position",
|
||||||
|
@ -360,7 +360,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Camera2D",
|
name = "Camera2D",
|
||||||
description = "",
|
description = "Camera2D, defines position/orientation in 2d space",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "offset",
|
name = "offset",
|
||||||
|
@ -386,7 +386,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Mesh",
|
name = "Mesh",
|
||||||
description = "",
|
description = "Mesh, vertex data and vao/vbo",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "vertexCount",
|
name = "vertexCount",
|
||||||
|
@ -467,7 +467,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Shader",
|
name = "Shader",
|
||||||
description = "",
|
description = "Shader",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "id",
|
name = "id",
|
||||||
|
@ -483,7 +483,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "MaterialMap",
|
name = "MaterialMap",
|
||||||
description = "",
|
description = "MaterialMap",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "texture",
|
name = "texture",
|
||||||
|
@ -504,7 +504,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Material",
|
name = "Material",
|
||||||
description = "",
|
description = "Material, includes shader and maps",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "shader",
|
name = "shader",
|
||||||
|
@ -525,7 +525,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Transform",
|
name = "Transform",
|
||||||
description = "",
|
description = "Transform, vectex transformation data",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "translation",
|
name = "translation",
|
||||||
|
@ -546,7 +546,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "BoneInfo",
|
name = "BoneInfo",
|
||||||
description = "",
|
description = "Bone, skeletal animation bone",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "name[32]",
|
name = "name[32]",
|
||||||
|
@ -562,7 +562,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Model",
|
name = "Model",
|
||||||
description = "",
|
description = "Model, meshes, materials and animation data",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "transform",
|
name = "transform",
|
||||||
|
@ -613,7 +613,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "ModelAnimation",
|
name = "ModelAnimation",
|
||||||
description = "",
|
description = "ModelAnimation",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "boneCount",
|
name = "boneCount",
|
||||||
|
@ -639,7 +639,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Ray",
|
name = "Ray",
|
||||||
description = "",
|
description = "Ray, ray for raycasting",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "position",
|
name = "position",
|
||||||
|
@ -655,7 +655,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "RayCollision",
|
name = "RayCollision",
|
||||||
description = "",
|
description = "RayCollision, ray hit information",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "hit",
|
name = "hit",
|
||||||
|
@ -681,7 +681,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "BoundingBox",
|
name = "BoundingBox",
|
||||||
description = "",
|
description = "BoundingBox",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "min",
|
name = "min",
|
||||||
|
@ -697,7 +697,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Wave",
|
name = "Wave",
|
||||||
description = "",
|
description = "Wave, audio wave data",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "frameCount",
|
name = "frameCount",
|
||||||
|
@ -728,7 +728,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "AudioStream",
|
name = "AudioStream",
|
||||||
description = "",
|
description = "AudioStream, custom audio stream",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "buffer",
|
name = "buffer",
|
||||||
|
@ -754,7 +754,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Sound",
|
name = "Sound",
|
||||||
description = "",
|
description = "Sound",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "stream",
|
name = "stream",
|
||||||
|
@ -770,7 +770,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "Music",
|
name = "Music",
|
||||||
description = "",
|
description = "Music, audio stream, anything longer than ~10 seconds should be streamed",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "stream",
|
name = "stream",
|
||||||
|
@ -801,7 +801,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "VrDeviceInfo",
|
name = "VrDeviceInfo",
|
||||||
description = "",
|
description = "VrDeviceInfo, Head-Mounted-Display device parameters",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "hResolution",
|
name = "hResolution",
|
||||||
|
@ -857,7 +857,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "VrStereoConfig",
|
name = "VrStereoConfig",
|
||||||
description = "",
|
description = "VrStereoConfig, VR stereo rendering configuration for simulator",
|
||||||
fields = {
|
fields = {
|
||||||
{
|
{
|
||||||
name = "projection[2]",
|
name = "projection[2]",
|
||||||
|
|
|
@ -3,46 +3,46 @@ Structures found: 31
|
||||||
|
|
||||||
Struct 01: Vector2 (2 fields)
|
Struct 01: Vector2 (2 fields)
|
||||||
Name: Vector2
|
Name: Vector2
|
||||||
Description:
|
Description: Vector2, 2 components
|
||||||
Field[1]: float x // Vector x component
|
Field[1]: float x // Vector x component
|
||||||
Field[2]: float y // Vector y component
|
Field[2]: float y // Vector y component
|
||||||
Struct 02: Vector3 (3 fields)
|
Struct 02: Vector3 (3 fields)
|
||||||
Name: Vector3
|
Name: Vector3
|
||||||
Description:
|
Description: Vector3, 3 components
|
||||||
Field[1]: float x // Vector x component
|
Field[1]: float x // Vector x component
|
||||||
Field[2]: float y // Vector y component
|
Field[2]: float y // Vector y component
|
||||||
Field[3]: float z // Vector z component
|
Field[3]: float z // Vector z component
|
||||||
Struct 03: Vector4 (4 fields)
|
Struct 03: Vector4 (4 fields)
|
||||||
Name: Vector4
|
Name: Vector4
|
||||||
Description:
|
Description: Vector4, 4 components
|
||||||
Field[1]: float x // Vector x component
|
Field[1]: float x // Vector x component
|
||||||
Field[2]: float y // Vector y component
|
Field[2]: float y // Vector y component
|
||||||
Field[3]: float z // Vector z component
|
Field[3]: float z // Vector z component
|
||||||
Field[4]: float w // Vector w component
|
Field[4]: float w // Vector w component
|
||||||
Struct 04: Matrix (4 fields)
|
Struct 04: Matrix (4 fields)
|
||||||
Name: Matrix
|
Name: Matrix
|
||||||
Description:
|
Description: Matrix, 4x4 components, column major, OpenGL style, right handed
|
||||||
Field[1]: float m0, m4, m8, m12 // Matrix first row (4 components)
|
Field[1]: float m0, m4, m8, m12 // Matrix first row (4 components)
|
||||||
Field[2]: float m1, m5, m9, m13 // Matrix second row (4 components)
|
Field[2]: float m1, m5, m9, m13 // Matrix second row (4 components)
|
||||||
Field[3]: float m2, m6, m10, m14 // Matrix third row (4 components)
|
Field[3]: float m2, m6, m10, m14 // Matrix third row (4 components)
|
||||||
Field[4]: float m3, m7, m11, m15 // Matrix fourth row (4 components)
|
Field[4]: float m3, m7, m11, m15 // Matrix fourth row (4 components)
|
||||||
Struct 05: Color (4 fields)
|
Struct 05: Color (4 fields)
|
||||||
Name: Color
|
Name: Color
|
||||||
Description:
|
Description: Color, 4 components, R8G8B8A8 (32bit)
|
||||||
Field[1]: unsigned char r // Color red value
|
Field[1]: unsigned char r // Color red value
|
||||||
Field[2]: unsigned char g // Color green value
|
Field[2]: unsigned char g // Color green value
|
||||||
Field[3]: unsigned char b // Color blue value
|
Field[3]: unsigned char b // Color blue value
|
||||||
Field[4]: unsigned char a // Color alpha value
|
Field[4]: unsigned char a // Color alpha value
|
||||||
Struct 06: Rectangle (4 fields)
|
Struct 06: Rectangle (4 fields)
|
||||||
Name: Rectangle
|
Name: Rectangle
|
||||||
Description:
|
Description: Rectangle, 4 components
|
||||||
Field[1]: float x // Rectangle top-left corner position x
|
Field[1]: float x // Rectangle top-left corner position x
|
||||||
Field[2]: float y // Rectangle top-left corner position y
|
Field[2]: float y // Rectangle top-left corner position y
|
||||||
Field[3]: float width // Rectangle width
|
Field[3]: float width // Rectangle width
|
||||||
Field[4]: float height // Rectangle height
|
Field[4]: float height // Rectangle height
|
||||||
Struct 07: Image (5 fields)
|
Struct 07: Image (5 fields)
|
||||||
Name: Image
|
Name: Image
|
||||||
Description:
|
Description: Image, pixel data stored in CPU memory (RAM)
|
||||||
Field[1]: void * data // Image raw data
|
Field[1]: void * data // Image raw data
|
||||||
Field[2]: int width // Image base width
|
Field[2]: int width // Image base width
|
||||||
Field[3]: int height // Image base height
|
Field[3]: int height // Image base height
|
||||||
|
@ -50,7 +50,7 @@ Struct 07: Image (5 fields)
|
||||||
Field[5]: int format // Data format (PixelFormat type)
|
Field[5]: int format // Data format (PixelFormat type)
|
||||||
Struct 08: Texture (5 fields)
|
Struct 08: Texture (5 fields)
|
||||||
Name: Texture
|
Name: Texture
|
||||||
Description:
|
Description: Texture, tex data stored in GPU memory (VRAM)
|
||||||
Field[1]: unsigned int id // OpenGL texture id
|
Field[1]: unsigned int id // OpenGL texture id
|
||||||
Field[2]: int width // Texture base width
|
Field[2]: int width // Texture base width
|
||||||
Field[3]: int height // Texture base height
|
Field[3]: int height // Texture base height
|
||||||
|
@ -58,13 +58,13 @@ Struct 08: Texture (5 fields)
|
||||||
Field[5]: int format // Data format (PixelFormat type)
|
Field[5]: int format // Data format (PixelFormat type)
|
||||||
Struct 09: RenderTexture (3 fields)
|
Struct 09: RenderTexture (3 fields)
|
||||||
Name: RenderTexture
|
Name: RenderTexture
|
||||||
Description:
|
Description: RenderTexture, fbo for texture rendering
|
||||||
Field[1]: unsigned int id // OpenGL framebuffer object id
|
Field[1]: unsigned int id // OpenGL framebuffer object id
|
||||||
Field[2]: Texture texture // Color buffer attachment texture
|
Field[2]: Texture texture // Color buffer attachment texture
|
||||||
Field[3]: Texture depth // Depth buffer attachment texture
|
Field[3]: Texture depth // Depth buffer attachment texture
|
||||||
Struct 10: NPatchInfo (6 fields)
|
Struct 10: NPatchInfo (6 fields)
|
||||||
Name: NPatchInfo
|
Name: NPatchInfo
|
||||||
Description:
|
Description: NPatchInfo, n-patch layout info
|
||||||
Field[1]: Rectangle source // Texture source rectangle
|
Field[1]: Rectangle source // Texture source rectangle
|
||||||
Field[2]: int left // Left border offset
|
Field[2]: int left // Left border offset
|
||||||
Field[3]: int top // Top border offset
|
Field[3]: int top // Top border offset
|
||||||
|
@ -73,7 +73,7 @@ Struct 10: NPatchInfo (6 fields)
|
||||||
Field[6]: int layout // Layout of the n-patch: 3x3, 1x3 or 3x1
|
Field[6]: int layout // Layout of the n-patch: 3x3, 1x3 or 3x1
|
||||||
Struct 11: GlyphInfo (5 fields)
|
Struct 11: GlyphInfo (5 fields)
|
||||||
Name: GlyphInfo
|
Name: GlyphInfo
|
||||||
Description:
|
Description: GlyphInfo, font characters glyphs info
|
||||||
Field[1]: int value // Character value (Unicode)
|
Field[1]: int value // Character value (Unicode)
|
||||||
Field[2]: int offsetX // Character offset X when drawing
|
Field[2]: int offsetX // Character offset X when drawing
|
||||||
Field[3]: int offsetY // Character offset Y when drawing
|
Field[3]: int offsetY // Character offset Y when drawing
|
||||||
|
@ -81,7 +81,7 @@ Struct 11: GlyphInfo (5 fields)
|
||||||
Field[5]: Image image // Character image data
|
Field[5]: Image image // Character image data
|
||||||
Struct 12: Font (6 fields)
|
Struct 12: Font (6 fields)
|
||||||
Name: Font
|
Name: Font
|
||||||
Description:
|
Description: Font, font texture and GlyphInfo array data
|
||||||
Field[1]: int baseSize // Base size (default chars height)
|
Field[1]: int baseSize // Base size (default chars height)
|
||||||
Field[2]: int glyphCount // Number of glyph characters
|
Field[2]: int glyphCount // Number of glyph characters
|
||||||
Field[3]: int glyphPadding // Padding around the glyph characters
|
Field[3]: int glyphPadding // Padding around the glyph characters
|
||||||
|
@ -90,7 +90,7 @@ Struct 12: Font (6 fields)
|
||||||
Field[6]: GlyphInfo * glyphs // Glyphs info data
|
Field[6]: GlyphInfo * glyphs // Glyphs info data
|
||||||
Struct 13: Camera3D (5 fields)
|
Struct 13: Camera3D (5 fields)
|
||||||
Name: Camera3D
|
Name: Camera3D
|
||||||
Description:
|
Description: Camera, defines position/orientation in 3d space
|
||||||
Field[1]: Vector3 position // Camera position
|
Field[1]: Vector3 position // Camera position
|
||||||
Field[2]: Vector3 target // Camera target it looks-at
|
Field[2]: Vector3 target // Camera target it looks-at
|
||||||
Field[3]: Vector3 up // Camera up vector (rotation over its axis)
|
Field[3]: Vector3 up // Camera up vector (rotation over its axis)
|
||||||
|
@ -98,14 +98,14 @@ Struct 13: Camera3D (5 fields)
|
||||||
Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
||||||
Struct 14: Camera2D (4 fields)
|
Struct 14: Camera2D (4 fields)
|
||||||
Name: Camera2D
|
Name: Camera2D
|
||||||
Description:
|
Description: Camera2D, defines position/orientation in 2d space
|
||||||
Field[1]: Vector2 offset // Camera offset (displacement from target)
|
Field[1]: Vector2 offset // Camera offset (displacement from target)
|
||||||
Field[2]: Vector2 target // Camera target (rotation and zoom origin)
|
Field[2]: Vector2 target // Camera target (rotation and zoom origin)
|
||||||
Field[3]: float rotation // Camera rotation in degrees
|
Field[3]: float rotation // Camera rotation in degrees
|
||||||
Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default
|
Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default
|
||||||
Struct 15: Mesh (15 fields)
|
Struct 15: Mesh (15 fields)
|
||||||
Name: Mesh
|
Name: Mesh
|
||||||
Description:
|
Description: Mesh, vertex data and vao/vbo
|
||||||
Field[1]: int vertexCount // Number of vertices stored in arrays
|
Field[1]: int vertexCount // Number of vertices stored in arrays
|
||||||
Field[2]: int triangleCount // Number of triangles stored (indexed or not)
|
Field[2]: int triangleCount // Number of triangles stored (indexed or not)
|
||||||
Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||||
|
@ -123,35 +123,35 @@ Struct 15: Mesh (15 fields)
|
||||||
Field[15]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
|
Field[15]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
|
||||||
Struct 16: Shader (2 fields)
|
Struct 16: Shader (2 fields)
|
||||||
Name: Shader
|
Name: Shader
|
||||||
Description:
|
Description: Shader
|
||||||
Field[1]: unsigned int id // Shader program id
|
Field[1]: unsigned int id // Shader program id
|
||||||
Field[2]: int * locs // Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
Field[2]: int * locs // Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
||||||
Struct 17: MaterialMap (3 fields)
|
Struct 17: MaterialMap (3 fields)
|
||||||
Name: MaterialMap
|
Name: MaterialMap
|
||||||
Description:
|
Description: MaterialMap
|
||||||
Field[1]: Texture2D texture // Material map texture
|
Field[1]: Texture2D texture // Material map texture
|
||||||
Field[2]: Color color // Material map color
|
Field[2]: Color color // Material map color
|
||||||
Field[3]: float value // Material map value
|
Field[3]: float value // Material map value
|
||||||
Struct 18: Material (3 fields)
|
Struct 18: Material (3 fields)
|
||||||
Name: Material
|
Name: Material
|
||||||
Description:
|
Description: Material, includes shader and maps
|
||||||
Field[1]: Shader shader // Material shader
|
Field[1]: Shader shader // Material shader
|
||||||
Field[2]: MaterialMap * maps // Material maps array (MAX_MATERIAL_MAPS)
|
Field[2]: MaterialMap * maps // Material maps array (MAX_MATERIAL_MAPS)
|
||||||
Field[3]: float params[4] // Material generic parameters (if required)
|
Field[3]: float params[4] // Material generic parameters (if required)
|
||||||
Struct 19: Transform (3 fields)
|
Struct 19: Transform (3 fields)
|
||||||
Name: Transform
|
Name: Transform
|
||||||
Description:
|
Description: Transform, vectex transformation data
|
||||||
Field[1]: Vector3 translation // Translation
|
Field[1]: Vector3 translation // Translation
|
||||||
Field[2]: Quaternion rotation // Rotation
|
Field[2]: Quaternion rotation // Rotation
|
||||||
Field[3]: Vector3 scale // Scale
|
Field[3]: Vector3 scale // Scale
|
||||||
Struct 20: BoneInfo (2 fields)
|
Struct 20: BoneInfo (2 fields)
|
||||||
Name: BoneInfo
|
Name: BoneInfo
|
||||||
Description:
|
Description: Bone, skeletal animation bone
|
||||||
Field[1]: char name[32] // Bone name
|
Field[1]: char name[32] // Bone name
|
||||||
Field[2]: int parent // Bone parent
|
Field[2]: int parent // Bone parent
|
||||||
Struct 21: Model (9 fields)
|
Struct 21: Model (9 fields)
|
||||||
Name: Model
|
Name: Model
|
||||||
Description:
|
Description: Model, meshes, materials and animation data
|
||||||
Field[1]: Matrix transform // Local transform matrix
|
Field[1]: Matrix transform // Local transform matrix
|
||||||
Field[2]: int meshCount // Number of meshes
|
Field[2]: int meshCount // Number of meshes
|
||||||
Field[3]: int materialCount // Number of materials
|
Field[3]: int materialCount // Number of materials
|
||||||
|
@ -163,31 +163,31 @@ Struct 21: Model (9 fields)
|
||||||
Field[9]: Transform * bindPose // Bones base transformation (pose)
|
Field[9]: Transform * bindPose // Bones base transformation (pose)
|
||||||
Struct 22: ModelAnimation (4 fields)
|
Struct 22: ModelAnimation (4 fields)
|
||||||
Name: ModelAnimation
|
Name: ModelAnimation
|
||||||
Description:
|
Description: ModelAnimation
|
||||||
Field[1]: int boneCount // Number of bones
|
Field[1]: int boneCount // Number of bones
|
||||||
Field[2]: int frameCount // Number of animation frames
|
Field[2]: int frameCount // Number of animation frames
|
||||||
Field[3]: BoneInfo * bones // Bones information (skeleton)
|
Field[3]: BoneInfo * bones // Bones information (skeleton)
|
||||||
Field[4]: Transform ** framePoses // Poses array by frame
|
Field[4]: Transform ** framePoses // Poses array by frame
|
||||||
Struct 23: Ray (2 fields)
|
Struct 23: Ray (2 fields)
|
||||||
Name: Ray
|
Name: Ray
|
||||||
Description:
|
Description: Ray, ray for raycasting
|
||||||
Field[1]: Vector3 position // Ray position (origin)
|
Field[1]: Vector3 position // Ray position (origin)
|
||||||
Field[2]: Vector3 direction // Ray direction
|
Field[2]: Vector3 direction // Ray direction
|
||||||
Struct 24: RayCollision (4 fields)
|
Struct 24: RayCollision (4 fields)
|
||||||
Name: RayCollision
|
Name: RayCollision
|
||||||
Description:
|
Description: RayCollision, ray hit information
|
||||||
Field[1]: bool hit // Did the ray hit something?
|
Field[1]: bool hit // Did the ray hit something?
|
||||||
Field[2]: float distance // Distance to nearest hit
|
Field[2]: float distance // Distance to nearest hit
|
||||||
Field[3]: Vector3 point // Point of nearest hit
|
Field[3]: Vector3 point // Point of nearest hit
|
||||||
Field[4]: Vector3 normal // Surface normal of hit
|
Field[4]: Vector3 normal // Surface normal of hit
|
||||||
Struct 25: BoundingBox (2 fields)
|
Struct 25: BoundingBox (2 fields)
|
||||||
Name: BoundingBox
|
Name: BoundingBox
|
||||||
Description:
|
Description: BoundingBox
|
||||||
Field[1]: Vector3 min // Minimum vertex box-corner
|
Field[1]: Vector3 min // Minimum vertex box-corner
|
||||||
Field[2]: Vector3 max // Maximum vertex box-corner
|
Field[2]: Vector3 max // Maximum vertex box-corner
|
||||||
Struct 26: Wave (5 fields)
|
Struct 26: Wave (5 fields)
|
||||||
Name: Wave
|
Name: Wave
|
||||||
Description:
|
Description: Wave, audio wave data
|
||||||
Field[1]: unsigned int frameCount // Total number of frames (considering channels)
|
Field[1]: unsigned int frameCount // Total number of frames (considering channels)
|
||||||
Field[2]: unsigned int sampleRate // Frequency (samples per second)
|
Field[2]: unsigned int sampleRate // Frequency (samples per second)
|
||||||
Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
|
@ -195,19 +195,19 @@ Struct 26: Wave (5 fields)
|
||||||
Field[5]: void * data // Buffer data pointer
|
Field[5]: void * data // Buffer data pointer
|
||||||
Struct 27: AudioStream (4 fields)
|
Struct 27: AudioStream (4 fields)
|
||||||
Name: AudioStream
|
Name: AudioStream
|
||||||
Description:
|
Description: AudioStream, custom audio stream
|
||||||
Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system
|
Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system
|
||||||
Field[2]: unsigned int sampleRate // Frequency (samples per second)
|
Field[2]: unsigned int sampleRate // Frequency (samples per second)
|
||||||
Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
|
Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
|
||||||
Struct 28: Sound (2 fields)
|
Struct 28: Sound (2 fields)
|
||||||
Name: Sound
|
Name: Sound
|
||||||
Description:
|
Description: Sound
|
||||||
Field[1]: AudioStream stream // Audio stream
|
Field[1]: AudioStream stream // Audio stream
|
||||||
Field[2]: unsigned int frameCount // Total number of frames (considering channels)
|
Field[2]: unsigned int frameCount // Total number of frames (considering channels)
|
||||||
Struct 29: Music (5 fields)
|
Struct 29: Music (5 fields)
|
||||||
Name: Music
|
Name: Music
|
||||||
Description:
|
Description: Music, audio stream, anything longer than ~10 seconds should be streamed
|
||||||
Field[1]: AudioStream stream // Audio stream
|
Field[1]: AudioStream stream // Audio stream
|
||||||
Field[2]: unsigned int frameCount // Total number of frames (considering channels)
|
Field[2]: unsigned int frameCount // Total number of frames (considering channels)
|
||||||
Field[3]: bool looping // Music looping enable
|
Field[3]: bool looping // Music looping enable
|
||||||
|
@ -215,7 +215,7 @@ Struct 29: Music (5 fields)
|
||||||
Field[5]: void * ctxData // Audio context data, depends on type
|
Field[5]: void * ctxData // Audio context data, depends on type
|
||||||
Struct 30: VrDeviceInfo (10 fields)
|
Struct 30: VrDeviceInfo (10 fields)
|
||||||
Name: VrDeviceInfo
|
Name: VrDeviceInfo
|
||||||
Description:
|
Description: VrDeviceInfo, Head-Mounted-Display device parameters
|
||||||
Field[1]: int hResolution // Horizontal resolution in pixels
|
Field[1]: int hResolution // Horizontal resolution in pixels
|
||||||
Field[2]: int vResolution // Vertical resolution in pixels
|
Field[2]: int vResolution // Vertical resolution in pixels
|
||||||
Field[3]: float hScreenSize // Horizontal size in meters
|
Field[3]: float hScreenSize // Horizontal size in meters
|
||||||
|
@ -228,7 +228,7 @@ Struct 30: VrDeviceInfo (10 fields)
|
||||||
Field[10]: float chromaAbCorrection[4] // Chromatic aberration correction parameters
|
Field[10]: float chromaAbCorrection[4] // Chromatic aberration correction parameters
|
||||||
Struct 31: VrStereoConfig (8 fields)
|
Struct 31: VrStereoConfig (8 fields)
|
||||||
Name: VrStereoConfig
|
Name: VrStereoConfig
|
||||||
Description:
|
Description: VrStereoConfig, VR stereo rendering configuration for simulator
|
||||||
Field[1]: Matrix projection[2] // VR projection matrices (per eye)
|
Field[1]: Matrix projection[2] // VR projection matrices (per eye)
|
||||||
Field[2]: Matrix viewOffset[2] // VR view offset matrices (per eye)
|
Field[2]: Matrix viewOffset[2] // VR view offset matrices (per eye)
|
||||||
Field[3]: float leftLensCenter[2] // VR left lens center
|
Field[3]: float leftLensCenter[2] // VR left lens center
|
||||||
|
|
|
@ -1,59 +1,59 @@
|
||||||
<?xml version="1.0" encoding="Windows-1252" ?>
|
<?xml version="1.0" encoding="Windows-1252" ?>
|
||||||
<raylibAPI>
|
<raylibAPI>
|
||||||
<Structs count="31">
|
<Structs count="31">
|
||||||
<Struct name="Vector2" fieldCount="2" desc="">
|
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
|
||||||
<Field type="float" name="x" desc="Vector x component" />
|
<Field type="float" name="x" desc="Vector x component" />
|
||||||
<Field type="float" name="y" desc="Vector y component" />
|
<Field type="float" name="y" desc="Vector y component" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Vector3" fieldCount="3" desc="">
|
<Struct name="Vector3" fieldCount="3" desc="Vector3, 3 components">
|
||||||
<Field type="float" name="x" desc="Vector x component" />
|
<Field type="float" name="x" desc="Vector x component" />
|
||||||
<Field type="float" name="y" desc="Vector y component" />
|
<Field type="float" name="y" desc="Vector y component" />
|
||||||
<Field type="float" name="z" desc="Vector z component" />
|
<Field type="float" name="z" desc="Vector z component" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Vector4" fieldCount="4" desc="">
|
<Struct name="Vector4" fieldCount="4" desc="Vector4, 4 components">
|
||||||
<Field type="float" name="x" desc="Vector x component" />
|
<Field type="float" name="x" desc="Vector x component" />
|
||||||
<Field type="float" name="y" desc="Vector y component" />
|
<Field type="float" name="y" desc="Vector y component" />
|
||||||
<Field type="float" name="z" desc="Vector z component" />
|
<Field type="float" name="z" desc="Vector z component" />
|
||||||
<Field type="float" name="w" desc="Vector w component" />
|
<Field type="float" name="w" desc="Vector w component" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Matrix" fieldCount="4" desc="">
|
<Struct name="Matrix" fieldCount="4" desc="Matrix, 4x4 components, column major, OpenGL style, right handed">
|
||||||
<Field type="float" name="m0, m4, m8, m12" desc="Matrix first row (4 components)" />
|
<Field type="float" name="m0, m4, m8, m12" desc="Matrix first row (4 components)" />
|
||||||
<Field type="float" name="m1, m5, m9, m13" desc="Matrix second row (4 components)" />
|
<Field type="float" name="m1, m5, m9, m13" desc="Matrix second row (4 components)" />
|
||||||
<Field type="float" name="m2, m6, m10, m14" desc="Matrix third row (4 components)" />
|
<Field type="float" name="m2, m6, m10, m14" desc="Matrix third row (4 components)" />
|
||||||
<Field type="float" name="m3, m7, m11, m15" desc="Matrix fourth row (4 components)" />
|
<Field type="float" name="m3, m7, m11, m15" desc="Matrix fourth row (4 components)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Color" fieldCount="4" desc="">
|
<Struct name="Color" fieldCount="4" desc="Color, 4 components, R8G8B8A8 (32bit)">
|
||||||
<Field type="unsigned char" name="r" desc="Color red value" />
|
<Field type="unsigned char" name="r" desc="Color red value" />
|
||||||
<Field type="unsigned char" name="g" desc="Color green value" />
|
<Field type="unsigned char" name="g" desc="Color green value" />
|
||||||
<Field type="unsigned char" name="b" desc="Color blue value" />
|
<Field type="unsigned char" name="b" desc="Color blue value" />
|
||||||
<Field type="unsigned char" name="a" desc="Color alpha value" />
|
<Field type="unsigned char" name="a" desc="Color alpha value" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Rectangle" fieldCount="4" desc="">
|
<Struct name="Rectangle" fieldCount="4" desc="Rectangle, 4 components">
|
||||||
<Field type="float" name="x" desc="Rectangle top-left corner position x" />
|
<Field type="float" name="x" desc="Rectangle top-left corner position x" />
|
||||||
<Field type="float" name="y" desc="Rectangle top-left corner position y" />
|
<Field type="float" name="y" desc="Rectangle top-left corner position y" />
|
||||||
<Field type="float" name="width" desc="Rectangle width" />
|
<Field type="float" name="width" desc="Rectangle width" />
|
||||||
<Field type="float" name="height" desc="Rectangle height" />
|
<Field type="float" name="height" desc="Rectangle height" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Image" fieldCount="5" desc="">
|
<Struct name="Image" fieldCount="5" desc="Image, pixel data stored in CPU memory (RAM)">
|
||||||
<Field type="void *" name="data" desc="Image raw data" />
|
<Field type="void *" name="data" desc="Image raw data" />
|
||||||
<Field type="int" name="width" desc="Image base width" />
|
<Field type="int" name="width" desc="Image base width" />
|
||||||
<Field type="int" name="height" desc="Image base height" />
|
<Field type="int" name="height" desc="Image base height" />
|
||||||
<Field type="int" name="mipmaps" desc="Mipmap levels, 1 by default" />
|
<Field type="int" name="mipmaps" desc="Mipmap levels, 1 by default" />
|
||||||
<Field type="int" name="format" desc="Data format (PixelFormat type)" />
|
<Field type="int" name="format" desc="Data format (PixelFormat type)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Texture" fieldCount="5" desc="">
|
<Struct name="Texture" fieldCount="5" desc="Texture, tex data stored in GPU memory (VRAM)">
|
||||||
<Field type="unsigned int" name="id" desc="OpenGL texture id" />
|
<Field type="unsigned int" name="id" desc="OpenGL texture id" />
|
||||||
<Field type="int" name="width" desc="Texture base width" />
|
<Field type="int" name="width" desc="Texture base width" />
|
||||||
<Field type="int" name="height" desc="Texture base height" />
|
<Field type="int" name="height" desc="Texture base height" />
|
||||||
<Field type="int" name="mipmaps" desc="Mipmap levels, 1 by default" />
|
<Field type="int" name="mipmaps" desc="Mipmap levels, 1 by default" />
|
||||||
<Field type="int" name="format" desc="Data format (PixelFormat type)" />
|
<Field type="int" name="format" desc="Data format (PixelFormat type)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="RenderTexture" fieldCount="3" desc="">
|
<Struct name="RenderTexture" fieldCount="3" desc="RenderTexture, fbo for texture rendering">
|
||||||
<Field type="unsigned int" name="id" desc="OpenGL framebuffer object id" />
|
<Field type="unsigned int" name="id" desc="OpenGL framebuffer object id" />
|
||||||
<Field type="Texture" name="texture" desc="Color buffer attachment texture" />
|
<Field type="Texture" name="texture" desc="Color buffer attachment texture" />
|
||||||
<Field type="Texture" name="depth" desc="Depth buffer attachment texture" />
|
<Field type="Texture" name="depth" desc="Depth buffer attachment texture" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="NPatchInfo" fieldCount="6" desc="">
|
<Struct name="NPatchInfo" fieldCount="6" desc="NPatchInfo, n-patch layout info">
|
||||||
<Field type="Rectangle" name="source" desc="Texture source rectangle" />
|
<Field type="Rectangle" name="source" desc="Texture source rectangle" />
|
||||||
<Field type="int" name="left" desc="Left border offset" />
|
<Field type="int" name="left" desc="Left border offset" />
|
||||||
<Field type="int" name="top" desc="Top border offset" />
|
<Field type="int" name="top" desc="Top border offset" />
|
||||||
|
@ -61,14 +61,14 @@
|
||||||
<Field type="int" name="bottom" desc="Bottom border offset" />
|
<Field type="int" name="bottom" desc="Bottom border offset" />
|
||||||
<Field type="int" name="layout" desc="Layout of the n-patch: 3x3, 1x3 or 3x1" />
|
<Field type="int" name="layout" desc="Layout of the n-patch: 3x3, 1x3 or 3x1" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="GlyphInfo" fieldCount="5" desc="">
|
<Struct name="GlyphInfo" fieldCount="5" desc="GlyphInfo, font characters glyphs info">
|
||||||
<Field type="int" name="value" desc="Character value (Unicode)" />
|
<Field type="int" name="value" desc="Character value (Unicode)" />
|
||||||
<Field type="int" name="offsetX" desc="Character offset X when drawing" />
|
<Field type="int" name="offsetX" desc="Character offset X when drawing" />
|
||||||
<Field type="int" name="offsetY" desc="Character offset Y when drawing" />
|
<Field type="int" name="offsetY" desc="Character offset Y when drawing" />
|
||||||
<Field type="int" name="advanceX" desc="Character advance position X" />
|
<Field type="int" name="advanceX" desc="Character advance position X" />
|
||||||
<Field type="Image" name="image" desc="Character image data" />
|
<Field type="Image" name="image" desc="Character image data" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Font" fieldCount="6" desc="">
|
<Struct name="Font" fieldCount="6" desc="Font, font texture and GlyphInfo array data">
|
||||||
<Field type="int" name="baseSize" desc="Base size (default chars height)" />
|
<Field type="int" name="baseSize" desc="Base size (default chars height)" />
|
||||||
<Field type="int" name="glyphCount" desc="Number of glyph characters" />
|
<Field type="int" name="glyphCount" desc="Number of glyph characters" />
|
||||||
<Field type="int" name="glyphPadding" desc="Padding around the glyph characters" />
|
<Field type="int" name="glyphPadding" desc="Padding around the glyph characters" />
|
||||||
|
@ -76,20 +76,20 @@
|
||||||
<Field type="Rectangle *" name="recs" desc="Rectangles in texture for the glyphs" />
|
<Field type="Rectangle *" name="recs" desc="Rectangles in texture for the glyphs" />
|
||||||
<Field type="GlyphInfo *" name="glyphs" desc="Glyphs info data" />
|
<Field type="GlyphInfo *" name="glyphs" desc="Glyphs info data" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Camera3D" fieldCount="5" desc="">
|
<Struct name="Camera3D" fieldCount="5" desc="Camera, defines position/orientation in 3d space">
|
||||||
<Field type="Vector3" name="position" desc="Camera position" />
|
<Field type="Vector3" name="position" desc="Camera position" />
|
||||||
<Field type="Vector3" name="target" desc="Camera target it looks-at" />
|
<Field type="Vector3" name="target" desc="Camera target it looks-at" />
|
||||||
<Field type="Vector3" name="up" desc="Camera up vector (rotation over its axis)" />
|
<Field type="Vector3" name="up" desc="Camera up vector (rotation over its axis)" />
|
||||||
<Field type="float" name="fovy" desc="Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic" />
|
<Field type="float" name="fovy" desc="Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic" />
|
||||||
<Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
|
<Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Camera2D" fieldCount="4" desc="">
|
<Struct name="Camera2D" fieldCount="4" desc="Camera2D, defines position/orientation in 2d space">
|
||||||
<Field type="Vector2" name="offset" desc="Camera offset (displacement from target)" />
|
<Field type="Vector2" name="offset" desc="Camera offset (displacement from target)" />
|
||||||
<Field type="Vector2" name="target" desc="Camera target (rotation and zoom origin)" />
|
<Field type="Vector2" name="target" desc="Camera target (rotation and zoom origin)" />
|
||||||
<Field type="float" name="rotation" desc="Camera rotation in degrees" />
|
<Field type="float" name="rotation" desc="Camera rotation in degrees" />
|
||||||
<Field type="float" name="zoom" desc="Camera zoom (scaling), should be 1.0f by default" />
|
<Field type="float" name="zoom" desc="Camera zoom (scaling), should be 1.0f by default" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Mesh" fieldCount="15" desc="">
|
<Struct name="Mesh" fieldCount="15" desc="Mesh, vertex data and vao/vbo">
|
||||||
<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />
|
<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />
|
||||||
<Field type="int" name="triangleCount" desc="Number of triangles stored (indexed or not)" />
|
<Field type="int" name="triangleCount" desc="Number of triangles stored (indexed or not)" />
|
||||||
<Field type="float *" name="vertices" desc="Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" />
|
<Field type="float *" name="vertices" desc="Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" />
|
||||||
|
@ -106,30 +106,30 @@
|
||||||
<Field type="unsigned int" name="vaoId" desc="OpenGL Vertex Array Object id" />
|
<Field type="unsigned int" name="vaoId" desc="OpenGL Vertex Array Object id" />
|
||||||
<Field type="unsigned int *" name="vboId" desc="OpenGL Vertex Buffer Objects id (default vertex data)" />
|
<Field type="unsigned int *" name="vboId" desc="OpenGL Vertex Buffer Objects id (default vertex data)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Shader" fieldCount="2" desc="">
|
<Struct name="Shader" fieldCount="2" desc="Shader">
|
||||||
<Field type="unsigned int" name="id" desc="Shader program id" />
|
<Field type="unsigned int" name="id" desc="Shader program id" />
|
||||||
<Field type="int *" name="locs" desc="Shader locations array (RL_MAX_SHADER_LOCATIONS)" />
|
<Field type="int *" name="locs" desc="Shader locations array (RL_MAX_SHADER_LOCATIONS)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="MaterialMap" fieldCount="3" desc="">
|
<Struct name="MaterialMap" fieldCount="3" desc="MaterialMap">
|
||||||
<Field type="Texture2D" name="texture" desc="Material map texture" />
|
<Field type="Texture2D" name="texture" desc="Material map texture" />
|
||||||
<Field type="Color" name="color" desc="Material map color" />
|
<Field type="Color" name="color" desc="Material map color" />
|
||||||
<Field type="float" name="value" desc="Material map value" />
|
<Field type="float" name="value" desc="Material map value" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Material" fieldCount="3" desc="">
|
<Struct name="Material" fieldCount="3" desc="Material, includes shader and maps">
|
||||||
<Field type="Shader" name="shader" desc="Material shader" />
|
<Field type="Shader" name="shader" desc="Material shader" />
|
||||||
<Field type="MaterialMap *" name="maps" desc="Material maps array (MAX_MATERIAL_MAPS)" />
|
<Field type="MaterialMap *" name="maps" desc="Material maps array (MAX_MATERIAL_MAPS)" />
|
||||||
<Field type="float" name="params[4]" desc="Material generic parameters (if required)" />
|
<Field type="float" name="params[4]" desc="Material generic parameters (if required)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Transform" fieldCount="3" desc="">
|
<Struct name="Transform" fieldCount="3" desc="Transform, vectex transformation data">
|
||||||
<Field type="Vector3" name="translation" desc="Translation" />
|
<Field type="Vector3" name="translation" desc="Translation" />
|
||||||
<Field type="Quaternion" name="rotation" desc="Rotation" />
|
<Field type="Quaternion" name="rotation" desc="Rotation" />
|
||||||
<Field type="Vector3" name="scale" desc="Scale" />
|
<Field type="Vector3" name="scale" desc="Scale" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="BoneInfo" fieldCount="2" desc="">
|
<Struct name="BoneInfo" fieldCount="2" desc="Bone, skeletal animation bone">
|
||||||
<Field type="char" name="name[32]" desc="Bone name" />
|
<Field type="char" name="name[32]" desc="Bone name" />
|
||||||
<Field type="int" name="parent" desc="Bone parent" />
|
<Field type="int" name="parent" desc="Bone parent" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Model" fieldCount="9" desc="">
|
<Struct name="Model" fieldCount="9" desc="Model, meshes, materials and animation data">
|
||||||
<Field type="Matrix" name="transform" desc="Local transform matrix" />
|
<Field type="Matrix" name="transform" desc="Local transform matrix" />
|
||||||
<Field type="int" name="meshCount" desc="Number of meshes" />
|
<Field type="int" name="meshCount" desc="Number of meshes" />
|
||||||
<Field type="int" name="materialCount" desc="Number of materials" />
|
<Field type="int" name="materialCount" desc="Number of materials" />
|
||||||
|
@ -140,51 +140,51 @@
|
||||||
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
||||||
<Field type="Transform *" name="bindPose" desc="Bones base transformation (pose)" />
|
<Field type="Transform *" name="bindPose" desc="Bones base transformation (pose)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="ModelAnimation" fieldCount="4" desc="">
|
<Struct name="ModelAnimation" fieldCount="4" desc="ModelAnimation">
|
||||||
<Field type="int" name="boneCount" desc="Number of bones" />
|
<Field type="int" name="boneCount" desc="Number of bones" />
|
||||||
<Field type="int" name="frameCount" desc="Number of animation frames" />
|
<Field type="int" name="frameCount" desc="Number of animation frames" />
|
||||||
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
||||||
<Field type="Transform **" name="framePoses" desc="Poses array by frame" />
|
<Field type="Transform **" name="framePoses" desc="Poses array by frame" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Ray" fieldCount="2" desc="">
|
<Struct name="Ray" fieldCount="2" desc="Ray, ray for raycasting">
|
||||||
<Field type="Vector3" name="position" desc="Ray position (origin)" />
|
<Field type="Vector3" name="position" desc="Ray position (origin)" />
|
||||||
<Field type="Vector3" name="direction" desc="Ray direction" />
|
<Field type="Vector3" name="direction" desc="Ray direction" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="RayCollision" fieldCount="4" desc="">
|
<Struct name="RayCollision" fieldCount="4" desc="RayCollision, ray hit information">
|
||||||
<Field type="bool" name="hit" desc="Did the ray hit something?" />
|
<Field type="bool" name="hit" desc="Did the ray hit something?" />
|
||||||
<Field type="float" name="distance" desc="Distance to nearest hit" />
|
<Field type="float" name="distance" desc="Distance to nearest hit" />
|
||||||
<Field type="Vector3" name="point" desc="Point of nearest hit" />
|
<Field type="Vector3" name="point" desc="Point of nearest hit" />
|
||||||
<Field type="Vector3" name="normal" desc="Surface normal of hit" />
|
<Field type="Vector3" name="normal" desc="Surface normal of hit" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="BoundingBox" fieldCount="2" desc="">
|
<Struct name="BoundingBox" fieldCount="2" desc="BoundingBox">
|
||||||
<Field type="Vector3" name="min" desc="Minimum vertex box-corner" />
|
<Field type="Vector3" name="min" desc="Minimum vertex box-corner" />
|
||||||
<Field type="Vector3" name="max" desc="Maximum vertex box-corner" />
|
<Field type="Vector3" name="max" desc="Maximum vertex box-corner" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Wave" fieldCount="5" desc="">
|
<Struct name="Wave" fieldCount="5" desc="Wave, audio wave data">
|
||||||
<Field type="unsigned int" name="frameCount" desc="Total number of frames (considering channels)" />
|
<Field type="unsigned int" name="frameCount" desc="Total number of frames (considering channels)" />
|
||||||
<Field type="unsigned int" name="sampleRate" desc="Frequency (samples per second)" />
|
<Field type="unsigned int" name="sampleRate" desc="Frequency (samples per second)" />
|
||||||
<Field type="unsigned int" name="sampleSize" desc="Bit depth (bits per sample): 8, 16, 32 (24 not supported)" />
|
<Field type="unsigned int" name="sampleSize" desc="Bit depth (bits per sample): 8, 16, 32 (24 not supported)" />
|
||||||
<Field type="unsigned int" name="channels" desc="Number of channels (1-mono, 2-stereo, ...)" />
|
<Field type="unsigned int" name="channels" desc="Number of channels (1-mono, 2-stereo, ...)" />
|
||||||
<Field type="void *" name="data" desc="Buffer data pointer" />
|
<Field type="void *" name="data" desc="Buffer data pointer" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="AudioStream" fieldCount="4" desc="">
|
<Struct name="AudioStream" fieldCount="4" desc="AudioStream, custom audio stream">
|
||||||
<Field type="rAudioBuffer *" name="buffer" desc="Pointer to internal data used by the audio system" />
|
<Field type="rAudioBuffer *" name="buffer" desc="Pointer to internal data used by the audio system" />
|
||||||
<Field type="unsigned int" name="sampleRate" desc="Frequency (samples per second)" />
|
<Field type="unsigned int" name="sampleRate" desc="Frequency (samples per second)" />
|
||||||
<Field type="unsigned int" name="sampleSize" desc="Bit depth (bits per sample): 8, 16, 32 (24 not supported)" />
|
<Field type="unsigned int" name="sampleSize" desc="Bit depth (bits per sample): 8, 16, 32 (24 not supported)" />
|
||||||
<Field type="unsigned int" name="channels" desc="Number of channels (1-mono, 2-stereo, ...)" />
|
<Field type="unsigned int" name="channels" desc="Number of channels (1-mono, 2-stereo, ...)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Sound" fieldCount="2" desc="">
|
<Struct name="Sound" fieldCount="2" desc="Sound">
|
||||||
<Field type="AudioStream" name="stream" desc="Audio stream" />
|
<Field type="AudioStream" name="stream" desc="Audio stream" />
|
||||||
<Field type="unsigned int" name="frameCount" desc="Total number of frames (considering channels)" />
|
<Field type="unsigned int" name="frameCount" desc="Total number of frames (considering channels)" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="Music" fieldCount="5" desc="">
|
<Struct name="Music" fieldCount="5" desc="Music, audio stream, anything longer than ~10 seconds should be streamed">
|
||||||
<Field type="AudioStream" name="stream" desc="Audio stream" />
|
<Field type="AudioStream" name="stream" desc="Audio stream" />
|
||||||
<Field type="unsigned int" name="frameCount" desc="Total number of frames (considering channels)" />
|
<Field type="unsigned int" name="frameCount" desc="Total number of frames (considering channels)" />
|
||||||
<Field type="bool" name="looping" desc="Music looping enable" />
|
<Field type="bool" name="looping" desc="Music looping enable" />
|
||||||
<Field type="int" name="ctxType" desc="Type of music context (audio filetype)" />
|
<Field type="int" name="ctxType" desc="Type of music context (audio filetype)" />
|
||||||
<Field type="void *" name="ctxData" desc="Audio context data, depends on type" />
|
<Field type="void *" name="ctxData" desc="Audio context data, depends on type" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="VrDeviceInfo" fieldCount="10" desc="">
|
<Struct name="VrDeviceInfo" fieldCount="10" desc="VrDeviceInfo, Head-Mounted-Display device parameters">
|
||||||
<Field type="int" name="hResolution" desc="Horizontal resolution in pixels" />
|
<Field type="int" name="hResolution" desc="Horizontal resolution in pixels" />
|
||||||
<Field type="int" name="vResolution" desc="Vertical resolution in pixels" />
|
<Field type="int" name="vResolution" desc="Vertical resolution in pixels" />
|
||||||
<Field type="float" name="hScreenSize" desc="Horizontal size in meters" />
|
<Field type="float" name="hScreenSize" desc="Horizontal size in meters" />
|
||||||
|
@ -196,7 +196,7 @@
|
||||||
<Field type="float" name="lensDistortionValues[4]" desc="Lens distortion constant parameters" />
|
<Field type="float" name="lensDistortionValues[4]" desc="Lens distortion constant parameters" />
|
||||||
<Field type="float" name="chromaAbCorrection[4]" desc="Chromatic aberration correction parameters" />
|
<Field type="float" name="chromaAbCorrection[4]" desc="Chromatic aberration correction parameters" />
|
||||||
</Struct>
|
</Struct>
|
||||||
<Struct name="VrStereoConfig" fieldCount="8" desc="">
|
<Struct name="VrStereoConfig" fieldCount="8" desc="VrStereoConfig, VR stereo rendering configuration for simulator">
|
||||||
<Field type="Matrix" name="projection[2]" desc="VR projection matrices (per eye)" />
|
<Field type="Matrix" name="projection[2]" desc="VR projection matrices (per eye)" />
|
||||||
<Field type="Matrix" name="viewOffset[2]" desc="VR view offset matrices (per eye)" />
|
<Field type="Matrix" name="viewOffset[2]" desc="VR view offset matrices (per eye)" />
|
||||||
<Field type="float" name="leftLensCenter[2]" desc="VR left lens center" />
|
<Field type="float" name="leftLensCenter[2]" desc="VR left lens center" />
|
||||||
|
|
|
@ -91,7 +91,7 @@ typedef struct FunctionInfo {
|
||||||
// Struct info data
|
// Struct info data
|
||||||
typedef struct StructInfo {
|
typedef struct StructInfo {
|
||||||
char name[64]; // Struct name
|
char name[64]; // Struct name
|
||||||
char desc[64]; // Struct type description
|
char desc[128]; // Struct type description
|
||||||
int fieldCount; // Number of fields in the struct
|
int fieldCount; // Number of fields in the struct
|
||||||
char fieldType[MAX_STRUCT_FIELDS][64]; // Field type
|
char fieldType[MAX_STRUCT_FIELDS][64]; // Field type
|
||||||
char fieldName[MAX_STRUCT_FIELDS][64]; // Field name
|
char fieldName[MAX_STRUCT_FIELDS][64]; // Field name
|
||||||
|
@ -101,7 +101,7 @@ typedef struct StructInfo {
|
||||||
// Enum info data
|
// Enum info data
|
||||||
typedef struct EnumInfo {
|
typedef struct EnumInfo {
|
||||||
char name[64]; // Enum name
|
char name[64]; // Enum name
|
||||||
char desc[64]; // Enum description
|
char desc[128]; // Enum description
|
||||||
int valueCount; // Number of values in enumerator
|
int valueCount; // Number of values in enumerator
|
||||||
char valueName[MAX_ENUM_VALUES][64]; // Value name definition
|
char valueName[MAX_ENUM_VALUES][64]; // Value name definition
|
||||||
int valueInteger[MAX_ENUM_VALUES]; // Value integer
|
int valueInteger[MAX_ENUM_VALUES]; // Value integer
|
||||||
|
@ -164,8 +164,7 @@ int main(int argc, char* argv[])
|
||||||
char **funcLines = (char **)malloc(MAX_FUNCS_TO_PARSE*sizeof(char *));
|
char **funcLines = (char **)malloc(MAX_FUNCS_TO_PARSE*sizeof(char *));
|
||||||
|
|
||||||
// Structs data (multiple lines), selected from "buffer"
|
// Structs data (multiple lines), selected from "buffer"
|
||||||
char **structLines = (char **)malloc(MAX_STRUCTS_TO_PARSE*sizeof(char *));
|
int *structLines = (int *)malloc(MAX_STRUCTS_TO_PARSE*sizeof(int));
|
||||||
for (int i = 0; i < MAX_STRUCTS_TO_PARSE; i++) structLines[i] = (char *)calloc(MAX_STRUCT_LINE_LENGTH, sizeof(char));
|
|
||||||
|
|
||||||
// Enums lines pointers, selected from buffer "lines"
|
// Enums lines pointers, selected from buffer "lines"
|
||||||
int *enumLines = (int *)malloc(MAX_ENUMS_TO_PARSE*sizeof(int));
|
int *enumLines = (int *)malloc(MAX_ENUMS_TO_PARSE*sizeof(int));
|
||||||
|
@ -185,52 +184,34 @@ int main(int argc, char* argv[])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read structs data (multiple lines, read directly from buffer)
|
// Read struct lines
|
||||||
// TODO: Parse structs data from "lines" instead of "buffer" -> Easier to get struct definition and description
|
for (int i = 0; i < linesCount; i++)
|
||||||
for (int i = 0; i < length; i++)
|
|
||||||
{
|
{
|
||||||
// Read struct data (starting with "typedef struct", ending with '} ... ;')
|
// Find structs (starting with "typedef struct ... {", ending with '} ... ;')
|
||||||
// NOTE: We read it directly from buffer
|
if (IsTextEqual(lines[i], "typedef struct", 14))
|
||||||
if (IsTextEqual(buffer + i, "typedef struct", 14))
|
|
||||||
{
|
{
|
||||||
int j = 0;
|
int j = 0;
|
||||||
bool validStruct = false;
|
bool validStruct = false;
|
||||||
|
|
||||||
// WARNING: Typedefs between types: typedef Vector4 Quaternion;
|
// WARNING: Typedefs between types: typedef Vector4 Quaternion;
|
||||||
|
// (maybe we could export these too?)
|
||||||
|
|
||||||
for (int c = 0; c < 128; c++)
|
for (int c = 0; c < MAX_LINE_LENGTH; c++)
|
||||||
{
|
{
|
||||||
if (buffer[i + c] == '{')
|
char v = lines[i][c];
|
||||||
|
if (v == '{') validStruct = true;
|
||||||
|
if (v == '{' || v == ';' || v == '\0')
|
||||||
{
|
{
|
||||||
validStruct = true;
|
// Not valid struct if it ends without '{':
|
||||||
break;
|
|
||||||
}
|
|
||||||
else if (buffer[i + c] == ';')
|
|
||||||
{
|
|
||||||
// Not valid struct:
|
|
||||||
// i.e typedef struct rAudioBuffer rAudioBuffer; -> Typedef and forward declaration
|
// i.e typedef struct rAudioBuffer rAudioBuffer; -> Typedef and forward declaration
|
||||||
i += c;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (!validStruct) continue;
|
||||||
if (validStruct)
|
structLines[structCount] = i;
|
||||||
{
|
while (lines[i][0] != '}') i++;
|
||||||
while (buffer[i + j] != '}')
|
while (lines[i][0] != '\0') i++;
|
||||||
{
|
structCount++;
|
||||||
structLines[structCount][j] = buffer[i + j];
|
|
||||||
j++;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (buffer[i + j] != '\n')
|
|
||||||
{
|
|
||||||
structLines[structCount][j] = buffer[i + j];
|
|
||||||
j++;
|
|
||||||
}
|
|
||||||
|
|
||||||
i += j;
|
|
||||||
structCount++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -259,44 +240,36 @@ int main(int argc, char* argv[])
|
||||||
|
|
||||||
for (int i = 0; i < structCount; i++)
|
for (int i = 0; i < structCount; i++)
|
||||||
{
|
{
|
||||||
int structLineOffset = 0;
|
char **linesPtr = &lines[structLines[i]];
|
||||||
|
|
||||||
// TODO: Get struct description
|
// Parse struct description
|
||||||
|
if (linesPtr[-1][0] == '/')
|
||||||
|
{
|
||||||
|
MemoryCopy(structs[i].desc, linesPtr[-1], TextLength(linesPtr[-1]));
|
||||||
|
}
|
||||||
|
|
||||||
// Get struct name: typedef struct name {
|
// Get struct name: typedef struct name {
|
||||||
for (int c = 15; c < 64 + 15; c++)
|
const int TDS_LEN = 15; // length of "typedef struct "
|
||||||
|
for (int c = TDS_LEN; c < 64 + TDS_LEN; c++)
|
||||||
{
|
{
|
||||||
if (structLines[i][c] == '{')
|
if (linesPtr[0][c] == '{')
|
||||||
{
|
{
|
||||||
structLineOffset = c + 2;
|
MemoryCopy(structs[i].name, &linesPtr[0][TDS_LEN], c - TDS_LEN - 1);
|
||||||
|
|
||||||
MemoryCopy(structs[i].name, &structLines[i][15], c - 15 - 1);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get struct fields and count them -> fields finish with ;
|
// Get struct fields and count them -> fields finish with ;
|
||||||
int j = 0;
|
int l = 1;
|
||||||
while (structLines[i][structLineOffset + j] != '}')
|
while (linesPtr[l][0] != '}')
|
||||||
{
|
{
|
||||||
// WARNING: Some structs have empty spaces and comments -> OK, processed
|
// WARNING: Some structs have empty spaces and comments -> OK, processed
|
||||||
|
if ((linesPtr[l][0] != ' ') && (linesPtr[l][0] != '\0'))
|
||||||
int fieldStart = 0;
|
|
||||||
if ((structLines[i][structLineOffset + j] != ' ') && (structLines[i][structLineOffset + j] != '\n')) fieldStart = structLineOffset + j;
|
|
||||||
|
|
||||||
if (fieldStart != 0)
|
|
||||||
{
|
{
|
||||||
// Scan one field line
|
// Scan one field line
|
||||||
int c = 0;
|
char *fieldLine = linesPtr[l];
|
||||||
int fieldEndPos = 0;
|
int fieldEndPos = 0;
|
||||||
char fieldLine[256] = { 0 };
|
while (fieldLine[fieldEndPos] != ';') fieldEndPos++;
|
||||||
|
|
||||||
while (structLines[i][structLineOffset + j] != '\n')
|
|
||||||
{
|
|
||||||
if (structLines[i][structLineOffset + j] == ';') fieldEndPos = c;
|
|
||||||
fieldLine[c] = structLines[i][structLineOffset + j];
|
|
||||||
c++; j++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fieldLine[0] != '/') // Field line is not a comment
|
if (fieldLine[0] != '/') // Field line is not a comment
|
||||||
{
|
{
|
||||||
|
@ -321,12 +294,11 @@ int main(int argc, char* argv[])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
j++;
|
l++;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < MAX_STRUCTS_TO_PARSE; i++) free(structLines[i]);
|
|
||||||
free(structLines);
|
free(structLines);
|
||||||
|
|
||||||
// Enum info data
|
// Enum info data
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue