Remove define not required

This commit is contained in:
raysan5 2020-03-24 13:26:34 +01:00
parent da836a732c
commit 51a8e1d692

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@ -2664,6 +2664,7 @@ Vector2 GetTouchPosition(int index)
position.y = position.y*((float)CORE.Window.render.height/(float)CORE.Window.display.height) - CORE.Window.renderOffset.y/2; position.y = position.y*((float)CORE.Window.render.height/(float)CORE.Window.display.height) - CORE.Window.renderOffset.y/2;
} }
#endif #endif
#elif defined(PLATFORM_DESKTOP) #elif defined(PLATFORM_DESKTOP)
// TODO: GLFW is not supporting multi-touch input just yet // TODO: GLFW is not supporting multi-touch input just yet
// https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
@ -3738,10 +3739,8 @@ static void PollInputEvents(void)
CORE.Input.Mouse.currentWheelMove = 0; CORE.Input.Mouse.currentWheelMove = 0;
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
// Register previous touch states // Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
#endif
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
// Check if gamepads are ready // Check if gamepads are ready