Code cleaning, removed useless spaces

This commit is contained in:
raysan5 2014-09-29 23:41:05 +02:00
parent e2ff32eb84
commit 51688c004c
30 changed files with 395 additions and 395 deletions

View file

@ -19,11 +19,11 @@ int main()
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
// NOTE: Source rectangle (part of the texture to use for drawing)
// NOTE: Source rectangle (part of the texture to use for drawing)
Rectangle sourceRec = { 128, 128, 128, 128 };
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
@ -32,7 +32,7 @@ int main()
// NOTE: Origin of the texture in case of rotation, it's relative to destination rectangle size
Vector2 origin = { 128, 128 };
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@ -40,19 +40,19 @@ int main()
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
DrawTexturePro(texture, sourceRec, destRec, origin, 45, LIGHTGRAY);
DrawLine(destRec.x, 0, destRec.x, screenHeight, RED);
DrawLine(0, destRec.y, screenWidth, destRec.y, RED);
EndDrawing();
//----------------------------------------------------------------------------------
}
@ -60,9 +60,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}