Code cleaning, removed useless spaces

This commit is contained in:
raysan5 2014-09-29 23:41:05 +02:00
parent e2ff32eb84
commit 51688c004c
30 changed files with 395 additions and 395 deletions

View file

@ -17,31 +17,31 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
int logoPositionX = screenWidth/2 - 128;
int logoPositionY = screenHeight/2 - 128;
int framesCounter = 0;
int lettersCount = 0;
int topSideRecWidth = 16;
int leftSideRecHeight = 16;
int bottomSideRecWidth = 16;
int rightSideRecHeight = 16;
char raylib[8] = " \0"; // raylib text array, max 8 letters
int state = 0; // Tracking animation states (State Machine)
float alpha = 1.0; // Useful for fading
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@ -50,9 +50,9 @@ int main()
if (state == 0) // State 0: Small box blinking
{
framesCounter++;
if (framesCounter == 120)
{
{
state = 1;
framesCounter = 0; // Reset counter... will be used later...
}
@ -61,26 +61,26 @@ int main()
{
topSideRecWidth += 4;
leftSideRecHeight += 4;
if (topSideRecWidth == 256) state = 2;
}
else if (state == 2) // State 2: Bottom and right bars growing
{
bottomSideRecWidth += 4;
rightSideRecHeight += 4;
if (bottomSideRecWidth == 256) state = 3;
}
else if (state == 3) // State 3: Letters appearing (one by one)
{
framesCounter++;
if (framesCounter/12) // Every 12 frames, one more letter!
{
{
lettersCount++;
framesCounter = 0;
}
switch (lettersCount)
{
case 1: raylib[0] = 'r'; break;
@ -91,11 +91,11 @@ int main()
case 6: raylib[5] = 'b'; break;
default: break;
}
if (lettersCount >= 10) // When all letters have appeared, just fade out everything
{
alpha -= 0.02;
if (alpha <= 0)
{
alpha = 0;
@ -109,13 +109,13 @@ int main()
{
framesCounter = 0;
lettersCount = 0;
topSideRecWidth = 16;
leftSideRecHeight = 16;
bottomSideRecWidth = 16;
rightSideRecHeight = 16;
for (int i = 0; i < 7; i++) raylib[i] = ' ';
raylib[7] = '\0'; // Last character is end-of-line
@ -126,13 +126,13 @@ int main()
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (state == 0)
{
if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
@ -146,7 +146,7 @@ int main()
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
}
@ -166,7 +166,7 @@ int main()
{
DrawText("[R] REPLAY", 340, 200, 20, GRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
@ -175,6 +175,6 @@ int main()
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}