Code cleaning, removed useless spaces
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e2ff32eb84
commit
51688c004c
30 changed files with 395 additions and 395 deletions
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@ -19,7 +19,7 @@ int main()
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
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// Define the camera to look into our 3d world
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Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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@ -29,7 +29,7 @@ int main()
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -40,24 +40,24 @@ int main()
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if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
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if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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//DrawBillboard(camera, lena, billPosition, 1.0, WHITE);
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DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE);
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DrawGrid(10.0, 1.0); // Draw a grid
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End3dMode();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -65,9 +65,9 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(lena); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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