Code cleaning, removed useless spaces
This commit is contained in:
parent
e2ff32eb84
commit
51688c004c
30 changed files with 395 additions and 395 deletions
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Mouse input
|
||||
* raylib [core] example - Mouse input
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
|
@ -17,13 +17,13 @@ int main()
|
|||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
|
||||
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
|
||||
|
||||
int mouseX, mouseY;
|
||||
Vector2 ballPosition = { -100.0, -100.0 };
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
|
@ -33,22 +33,22 @@ int main()
|
|||
{
|
||||
mouseX = GetMouseX();
|
||||
mouseY = GetMouseY();
|
||||
|
||||
|
||||
ballPosition.x = (float)mouseX;
|
||||
ballPosition.y = (float)mouseY;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
|
||||
DrawCircleV(ballPosition, 40, GOLD);
|
||||
|
||||
|
||||
DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY);
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
@ -57,6 +57,6 @@ int main()
|
|||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue