Code cleaning, removed useless spaces
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e2ff32eb84
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30 changed files with 395 additions and 395 deletions
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Keyboard input
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* raylib [core] example - Keyboard input
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -12,19 +12,19 @@
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#include "raylib.h"
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int main()
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{
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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SetTargetFPS(60); // Set target frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -35,17 +35,17 @@ int main()
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if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
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if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
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DrawCircleV(ballPosition, 50, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -54,6 +54,6 @@ int main()
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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