Code cleaning, removed useless spaces
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e2ff32eb84
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30 changed files with 395 additions and 395 deletions
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@ -19,59 +19,59 @@ int main()
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
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int framesCounter = 0;
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float volume = 1.0;
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float timePlayed = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Testing music fading from one file to another
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/*
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if (framesCounter > 600) // Wait for 10 seconds (600 frames)
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{
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volume -= 0.01; // Decrement music volume level
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// When music volume level equal or lower than 0,
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// When music volume level equal or lower than 0,
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// restore volume level and init another music file
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if (volume <= 0)
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if (volume <= 0)
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{
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volume = 1.0;
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framesCounter = 0;
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PlayMusicStream("resources/audio/another_file.ogg");
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}
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SetMusicVolume(volume);
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}
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*/
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timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -79,9 +79,9 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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