Improve web examples -IN PROGRESS-
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53 changed files with 28806 additions and 7071 deletions
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@ -415,7 +415,7 @@ text_sprite_fonts: text_sprite_fonts.c
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# compile [text] example - bmfonts and ttf loading
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text_bmfont_ttf: text_bmfont_ttf.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/pixantiqua.ttf
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/bmfont.png --preload-file resources/fonts/pixantiqua.ttf -s ALLOW_MEMORY_GROWTH=1
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# compile [text] example - raylib bitmap fonts (rBMF)
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text_rbmf_fonts: text_rbmf_fonts.c
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@ -435,11 +435,11 @@ text_writing_anim: text_writing_anim.c
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# compile [text] example - text ttf loading
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text_ttf_loading: text_ttf_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/KAISG.ttf -s ALLOW_MEMORY_GROWTH=1
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# compile [text] example - text bmfont unordered
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text_bmfont_unordered: text_bmfont_unordered.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/pixantiqua.fnt --preload-file resources/fonts/pixantiqua_0.png
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# compile [models] example - basic geometric 3d shapes
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models_geometric_shapes: models_geometric_shapes.c
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@ -471,7 +471,7 @@ models_cubicmap: models_cubicmap.c
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# compile [models] example - model ray picking
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models_ray_picking: models_ray_picking.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/model/lowpoly-tower.obj --preload-file resources/model/lowpoly-tower.png
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# compile [shaders] example - model shader
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shaders_model_shader: shaders_model_shader.c
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@ -479,7 +479,7 @@ shaders_model_shader: shaders_model_shader.c
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# compile [shaders] example - shapes texture shader
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shaders_shapes_textures: shaders_shapes_textures.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/glsl100/shapes_base.vs --preload-file resources/shaders/glsl100/shapes_grayscale.fs
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/grayscale.fs
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# compile [shaders] example - custom uniform in shader
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shaders_custom_uniform: shaders_custom_uniform.c
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