Review GLSL 120 shaders
Not tested, could have errors
This commit is contained in:
parent
81518ccd13
commit
4fe8e05a7f
15 changed files with 0 additions and 30 deletions
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
# version 120
|
# version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
# version 120
|
# version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
#version 120
|
#version 120
|
||||||
|
|
||||||
precision mediump float;
|
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue