WARNING
: REMOVED: UnloadModelKeepMeshes()
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@ -1440,7 +1440,6 @@ RLAPI Model LoadModel(const char *fileName);
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RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
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RLAPI bool IsModelReady(Model model); // Check if a model is ready
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RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
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RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
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RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
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// Model drawing functions
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