REVIEWED: TakeScreenshot(), potential issues

This commit is contained in:
Ray 2023-11-12 12:38:10 +01:00
parent 0873af4734
commit 4f67f5f159

View file

@ -1766,7 +1766,8 @@ void UnloadRandomSequence(int *sequence)
#endif
}
// Takes a screenshot of current screen (saved a .png)
// Takes a screenshot of current screen
// NOTE: Provided fileName should not contain paths, saving to working directory
void TakeScreenshot(const char *fileName)
{
#if defined(SUPPORT_MODULE_RTEXTURES)
@ -1778,12 +1779,13 @@ void TakeScreenshot(const char *fileName)
Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
char path[512] = { 0 };
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, GetFileName(fileName)));
ExportImage(image, path); // WARNING: Module required: rtextures
RL_FREE(imgData);
TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
if (FileExists(path)) TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
else TRACELOG(LOG_WARNING, "SYSTEM: [%s] Screenshot could not be saved", path);
#else
TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures");
#endif