Update raylib.h
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1 changed files with 17 additions and 18 deletions
35
src/raylib.h
35
src/raylib.h
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@ -5,7 +5,7 @@
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* FEATURES:
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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* - NO external dependencies, all required libraries included with raylib
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* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
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* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
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* MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5.
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* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Bindings to multiple programming languages available!
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* - Bindings to multiple programming languages available!
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*
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*
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* NOTES:
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* NOTES:
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* One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
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* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
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* One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
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* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
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* One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
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* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
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* One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
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* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
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*
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*
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* DEPENDENCIES (included):
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* DEPENDENCIES (included):
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* [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
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* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
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* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
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* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
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* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
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* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
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*
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*
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* OPTIONAL DEPENDENCIES (included):
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* OPTIONAL DEPENDENCIES (included):
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* [core] msf_gif (Miles Fogle) for GIF recording
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* [rcore] msf_gif (Miles Fogle) for GIF recording
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* [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm
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* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm
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* [core] sdefl (Micha Mettke) for DEFLATE compression algorythm
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* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm
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* [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
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* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
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* [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
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* [rtextures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
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* [textures] stb_image_resize (Sean Barret) for image resizing algorithms
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* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
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* [textures] stb_perlin (Sean Barret) for Perlin noise image generation
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* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
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* [text] stb_truetype (Sean Barret) for ttf fonts loading
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* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
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* [text] stb_rect_pack (Sean Barret) for rectangles packing
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* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
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* [models] par_shapes (Philip Rideout) for parametric 3d shapes generation
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* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
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* [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
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* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
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* [models] cgltf (Johannes Kuhlmann) for models loading (glTF)
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* [raudio] dr_wav (David Reid) for WAV audio file loading
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* [raudio] dr_wav (David Reid) for WAV audio file loading
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* [raudio] dr_flac (David Reid) for FLAC audio file loading
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* [raudio] dr_flac (David Reid) for FLAC audio file loading
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* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
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* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
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