RENAMED: MeshTangents() -> GenMeshTangents()
RENAMED: MeshBinormals() -> GenMeshBinormals()
This commit is contained in:
parent
f3d38018cd
commit
4decbb2586
2 changed files with 4 additions and 4 deletions
|
@ -2646,7 +2646,7 @@ BoundingBox GetMeshBoundingBox(Mesh mesh)
|
|||
// Compute mesh tangents
|
||||
// NOTE: To calculate mesh tangents and binormals we need mesh vertex positions and texture coordinates
|
||||
// Implementation base don: https://answers.unity.com/questions/7789/calculating-tangents-vector4.html
|
||||
void MeshTangents(Mesh *mesh)
|
||||
void GenMeshTangents(Mesh *mesh)
|
||||
{
|
||||
if (mesh->tangents == NULL) mesh->tangents = (float *)RL_MALLOC(mesh->vertexCount*4*sizeof(float));
|
||||
else TRACELOG(LOG_WARNING, "MESH: Tangents data already available, re-writting");
|
||||
|
@ -2726,7 +2726,7 @@ void MeshTangents(Mesh *mesh)
|
|||
}
|
||||
|
||||
// Compute mesh binormals (aka bitangent)
|
||||
void MeshBinormals(Mesh *mesh)
|
||||
void GenMeshBinormals(Mesh *mesh)
|
||||
{
|
||||
for (int i = 0; i < mesh->vertexCount; i++)
|
||||
{
|
||||
|
|
|
@ -1435,8 +1435,8 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|||
|
||||
// Mesh manipulation functions
|
||||
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
|
||||
RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
|
||||
RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
|
||||
RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
|
||||
RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals
|
||||
|
||||
// Model drawing functions
|
||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue