[wip] rlDrawMeshInstanced (#1318)

* rlDrawMeshInstanced first attempt

* rlDrawMeshInstanced OpenGL 3.3 and VAO checks

* rlDrawMeshInstanced GetShaderAttribLocation; comments

* example instanced shader

* RLGL_STANDALONE RAYMATH_STANDALONE Vector4

* apply suggested naming changes; add instanced mesh example

* remove orphan variables
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seanpringle 2020-09-27 18:29:05 +10:00 committed by GitHub
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commit 4bcddc3b15
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6 changed files with 307 additions and 4 deletions

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#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
layout (location = 12) in mat4 instance;
// Input uniform values
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;
// NOTE: Add here your custom variables
void main()
{
// Send vertex attributes to fragment shader
fragPosition = vec3(instance * vec4(vertexPosition, 1.0));
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
mat3 normalMatrix = transpose(inverse(mat3(instance)));
fragNormal = normalize(normalMatrix * vertexNormal);
mat4 mvpi = mvp * instance;
// Calculate final vertex position
gl_Position = mvpi * vec4(vertexPosition, 1.0);
}