Added physac examples to web

Some tweaks on original src files
This commit is contained in:
raysan5 2017-04-17 17:25:27 +02:00
parent 881f134f4d
commit 4b8a0268ed
22 changed files with 55426 additions and 22009 deletions

View file

@ -28,7 +28,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo");
SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -44,6 +43,8 @@ int main()
// Create obstacle circle physics body
PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
@ -120,6 +121,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

View file

@ -28,7 +28,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction");
SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -63,6 +62,8 @@ int main()
bodyB->staticFriction = 1;
bodyB->dynamicFriction = 1;
SetPhysicsBodyRotation(bodyB, 330*DEG2RAD);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop

View file

@ -30,7 +30,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement");
SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -56,6 +55,8 @@ int main()
// Create movement physics body
PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, 1);
body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop

View file

@ -28,7 +28,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics restitution");
SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -49,6 +48,8 @@ int main()
circleB->restitution = 0.5f;
PhysicsBody circleC = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.75f, screenHeight/2 }, 30, 10);
circleC->restitution = 1;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop

View file

@ -28,7 +28,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter");
SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@ -40,6 +39,8 @@ int main()
// Create random polygon physics body to shatter
PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop