UWP rework (#1231)
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
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13 changed files with 1162 additions and 901 deletions
73
src/utils.c
73
src/utils.c
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@ -68,13 +68,6 @@ static AAssetManager *assetManager = NULL; // Android assets manage
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static const char *internalDataPath = NULL; // Android internal data path
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#endif
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#if defined(PLATFORM_UWP)
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static int UWPOutMessageId = -1; // Last index of output message
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static UWPMessage *UWPOutMessages[MAX_UWP_MESSAGES]; // Messages out to UWP
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static int UWPInMessageId = -1; // Last index of input message
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static UWPMessage *UWPInMessages[MAX_UWP_MESSAGES]; // Messages in from UWP
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#endif
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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@ -361,69 +354,3 @@ static int android_close(void *cookie)
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return 0;
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}
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#endif // PLATFORM_ANDROID
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#if defined(PLATFORM_UWP)
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UWPMessage *CreateUWPMessage(void)
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{
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UWPMessage *msg = (UWPMessage *)RL_MALLOC(sizeof(UWPMessage));
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msg->type = UWP_MSG_NONE;
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Vector2 v0 = { 0, 0 };
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msg->paramVector0 = v0;
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msg->paramInt0 = 0;
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msg->paramInt1 = 0;
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msg->paramChar0 = 0;
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msg->paramFloat0 = 0;
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msg->paramDouble0 = 0;
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msg->paramBool0 = false;
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return msg;
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}
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void DeleteUWPMessage(UWPMessage *msg)
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{
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RL_FREE(msg);
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}
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bool UWPHasMessages(void)
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{
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return (UWPOutMessageId > -1);
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}
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UWPMessage *UWPGetMessage(void)
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{
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if (UWPHasMessages()) return UWPOutMessages[UWPOutMessageId--];
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return NULL;
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}
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void UWPSendMessage(UWPMessage *msg)
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{
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if ((UWPInMessageId + 1) < MAX_UWP_MESSAGES)
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{
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UWPInMessageId++;
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UWPInMessages[UWPInMessageId] = msg;
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}
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else TRACELOG(LOG_WARNING, "UWP: Not enough array space to register new inbound message");
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}
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void SendMessageToUWP(UWPMessage *msg)
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{
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if ((UWPOutMessageId + 1) < MAX_UWP_MESSAGES)
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{
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UWPOutMessageId++;
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UWPOutMessages[UWPOutMessageId] = msg;
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}
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else TRACELOG(LOG_WARNING, "UWP: Not enough array space to register new outward message");
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}
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bool HasMessageFromUWP(void)
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{
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return UWPInMessageId > -1;
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}
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UWPMessage *GetMessageFromUWP(void)
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{
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if (HasMessageFromUWP()) return UWPInMessages[UWPInMessageId--];
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return NULL;
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}
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#endif // PLATFORM_UWP
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