REVIEWED: examples descriptions

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Ray 2022-07-20 01:28:37 +02:00
parent 4fced50fd1
commit 4a9391ae83
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* *
* raylib [audio] example - Module playing (streaming) * raylib [audio] example - Module playing (streaming)
* *
* This example has been created using raylib 1.5 (www.raylib.com) * Example originally created with raylib 1.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2016 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [audio] example - Multichannel sound playing * raylib [audio] example - Multichannel sound playing
* *
* This example has been created using raylib 2.6 (www.raylib.com) * Example originally created with raylib 3.0, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [audio] example - Music playing (streaming) * raylib [audio] example - Music playing (streaming)
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [audio] example - Raw audio streaming * raylib [audio] example - Raw audio streaming
* *
* This example has been created using raylib 1.6 (www.raylib.com) * Example originally created with raylib 1.6, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox) * Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
* *
* Copyright (c) 2015-2019 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [audio] example - Sound loading and playing * raylib [audio] example - Sound loading and playing
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [core] example - 2d camera * raylib [core] example - 2d camera
* *
* This example has been created using raylib 1.5 (www.raylib.com) * Example originally created with raylib 1.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2016 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,11 +2,12 @@
* *
* raylib [core] example - 2d camera mouse zoom * raylib [core] example - 2d camera mouse zoom
* *
* This example was originally created with raylib 4.2, last time updated for raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2022 Jeffery Myers * Copyright (c) 2022 Jeffery Myers (@JeffM2501)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [core] example - 2d camera platformer * raylib [core] example - 2d camera platformer
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 arvyy (@arvyy) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 arvyy (@arvyy)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [core] example - 3d camera first person * raylib [core] example - 3d camera first person
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] example - Initialize 3d camera free * raylib [core] example - Initialize 3d camera free
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] example - Initialize 3d camera mode * raylib [core] example - Initialize 3d camera mode
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] example - Picking in 3d mode * raylib [core] example - Picking in 3d mode
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [core] examples - basic screen manager * raylib [core] examples - basic screen manager
* *
* This example illustrates a very simple screen manager based on a states machines * NOTE: This example illustrates a very simple screen manager based on a states machines
* *
* This test has been created using raylib 1.1 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -12,10 +12,12 @@
* *
* Enjoy using raylib. :) * Enjoy using raylib. :)
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,14 +2,16 @@
* *
* raylib [core] example - Basic window (adapted for HTML5 platform) * raylib [core] example - Basic window (adapted for HTML5 platform)
* *
* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI * NOTE: This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
* As you will notice, code structure is slightly diferent to the other examples... * As you will notice, code structure is slightly diferent to the other examples...
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,7 +2,7 @@
* *
* raylib [core] example - custom frame control * raylib [core] example - custom frame control
* *
* WARNING: This is an example for advance users willing to have full control over * NOTE: WARNING: This is an example for advance users willing to have full control over
* the frame processes. By default, EndDrawing() calls the following processes: * the frame processes. By default, EndDrawing() calls the following processes:
* 1. Draw remaining batch data: rlDrawRenderBatchActive() * 1. Draw remaining batch data: rlDrawRenderBatchActive()
* 2. SwapScreenBuffer() * 2. SwapScreenBuffer()
@ -17,10 +17,12 @@
* - SetTargetFPS() * - SetTargetFPS()
* - GetFPS() * - GetFPS()
* *
* This example has been created using raylib 3.8 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [core] example - Custom logging * raylib [core] example - Custom logging
* *
* This example has been created using raylib 2.1 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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* *
* raylib [core] example - Windows drop files * raylib [core] example - Windows drop files
* *
* This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -8,10 +8,12 @@
* - PLAYSTATION(R)3 Controller * - PLAYSTATION(R)3 Controller
* Check raylib.h for buttons configuration * Check raylib.h for buttons configuration
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,17 +2,17 @@
* *
* raylib [core] example - Input Gestures Detection * raylib [core] example - Input Gestures Detection
* *
* This example has been created using raylib 1.4 (www.raylib.com) * Example originally created with raylib 1.4, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2016 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include <string.h>
#define MAX_GESTURE_STRINGS 20 #define MAX_GESTURE_STRINGS 20
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -57,16 +57,16 @@ int main(void)
// Store gesture string // Store gesture string
switch (currentGesture) switch (currentGesture)
{ {
case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break; case GESTURE_TAP: TextCopy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break; case GESTURE_DOUBLETAP: TextCopy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break; case GESTURE_HOLD: TextCopy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break; case GESTURE_DRAG: TextCopy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break; case GESTURE_SWIPE_RIGHT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break; case GESTURE_SWIPE_LEFT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break; case GESTURE_SWIPE_UP: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break; case GESTURE_SWIPE_DOWN: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break; case GESTURE_PINCH_IN: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break; case GESTURE_PINCH_OUT: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
default: break; default: break;
} }
@ -75,7 +75,7 @@ int main(void)
// Reset gestures strings // Reset gestures strings
if (gesturesCount >= MAX_GESTURE_STRINGS) if (gesturesCount >= MAX_GESTURE_STRINGS)
{ {
for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0"); for (int i = 0; i < MAX_GESTURE_STRINGS; i++) TextCopy(gestureStrings[i], "\0");
gesturesCount = 0; gesturesCount = 0;
} }

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@ -2,10 +2,12 @@
* *
* raylib [core] example - Keyboard input * raylib [core] example - Keyboard input
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] example - Mouse input * raylib [core] example - Mouse input
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] examples - Mouse wheel input * raylib [core] examples - Mouse wheel input
* *
* This test has been created using raylib 1.1 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 1.3
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [core] example - Input multitouch * raylib [core] example - Input multitouch
* *
* This example has been created using raylib 2.1 (www.raylib.com) * Example originally created with raylib 2.1, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -1,14 +1,15 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib example - loading thread * raylib [cpre] example - loading thread
* *
* NOTE: This example requires linking with pthreads library, * NOTE: This example requires linking with pthreads library on MinGW,
* on MinGW, it can be accomplished passing -static parameter to compiler * it can be accomplished passing -static parameter to compiler
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] example - Generate random values * raylib [core] example - Generate random values
* *
* This example has been created using raylib 1.1 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 1.1
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [core] example - Scissor test * raylib [core] example - Scissor test
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Chris Dill (@MysteriousSpace) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Chris Dill (@MysteriousSpace)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,13 +2,15 @@
* *
* raylib [core] example - smooth pixel-perfect camera * raylib [core] example - smooth pixel-perfect camera
* *
* This example has been created using raylib 3.7 (www.raylib.com) * Example originally created with raylib 3.7, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) *
*
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and * Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
* reviewed by Ramon Santamaria (@raysan5) * reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [core] example - split screen * raylib [core] example - split screen
* *
* This example has been created using raylib 3.7 (www.raylib.com) * Example originally created with raylib 3.7, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Jeffery Myers (@JeffM2501) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Jeffery Myers (@JeffM2501)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,10 +2,12 @@
* *
* raylib [core] example - Storage save/load values * raylib [core] example - Storage save/load values
* *
* This example has been created using raylib 1.4 (www.raylib.com) * Example originally created with raylib 1.4, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,10 +2,12 @@
* *
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
* *
* This example has been created using raylib 3.7 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,10 +2,12 @@
* *
* raylib [core] example - window flags * raylib [core] example - window flags
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 3.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2020 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [core] example - window scale letterbox (and virtual mouse) * raylib [core] example - window scale letterbox (and virtual mouse)
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] example - Window should close * raylib [core] example - Window should close
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 4.2, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [core] example - World to screen * raylib [core] example - World to screen
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 1.4
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -41,12 +41,14 @@
* *
* raylib [core] example - Basic window * raylib [core] example - Basic window
* *
* This example has been created using raylib 3.8 (www.raylib.com) * Example originally created with raylib 4.2, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 <user_name> (@<user_github>) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 <user_name> (@<user_github>)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,18 +2,20 @@
* *
* raylib [models] example - Load 3d model with animations and play them * raylib [models] example - Load 3d model with animations and play them
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Culacant (@culacant) and Ramon Santamaria (@raysan5)
* *
******************************************************************************************** ********************************************************************************************
* *
* To export a model from blender, make sure it is not posed, the vertices need to be in the * NOTE: To export a model from blender, make sure it is not posed, the vertices need to be
* same position as they would be in edit mode. * in the same position as they would be in edit mode and the scale of your models is
* and that the scale of your models is set to 0. Scaling can be done from the export menu. * set to 0. Scaling can be done from the export menu.
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,10 +2,12 @@
* *
* raylib [models] example - Drawing billboards * raylib [models] example - Drawing billboards
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,10 +2,12 @@
* *
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [models] example - Cubicmap loading and drawing * raylib [models] example - Cubicmap loading and drawing
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,10 +2,12 @@
* *
* raylib [models] example - first person maze * raylib [models] example - first person maze
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,10 +2,12 @@
* *
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [models] example - Heightmap loading and drawing * raylib [models] example - Heightmap loading and drawing
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,7 +2,7 @@
* *
* raylib [models] example - Models loading * raylib [models] example - Models loading
* *
* raylib supports multiple models file formats: * NOTE: raylib supports multiple models file formats:
* *
* - OBJ > Text file format. Must include vertex position-texcoords-normals information, * - OBJ > Text file format. Must include vertex position-texcoords-normals information,
* if files references some .mtl materials file, it will be loaded (or try to). * if files references some .mtl materials file, it will be loaded (or try to).
@ -13,10 +13,12 @@
* - VOX > Binary file format. MagikaVoxel mesh format: * - VOX > Binary file format. MagikaVoxel mesh format:
* https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt * https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt
* *
* This example has been created using raylib 4.0 (www.raylib.com) * Example originally created with raylib 2.0, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [models] example - loading gltf * raylib [models] example - loading gltf
* *
* This example has been created using raylib 4.2 (www.raylib.com) * Example originally created with raylib 3.7, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2022 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -2,12 +2,14 @@
* *
* raylib [models] example - Load models vox (MagicaVoxel) * raylib [models] example - Load models vox (MagicaVoxel)
* *
* This example has been created using raylib 4.0 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib example - procedural mesh generation * raylib example - procedural mesh generation
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh * raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
* *
* This example has been created using raylib 1.7 (www.raylib.com) * Example originally created with raylib 1.7, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2017 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,14 +2,14 @@
* *
* raylib [models] example - Show the difference between perspective and orthographic projection * raylib [models] example - Show the difference between perspective and orthographic projection
* *
* This program is heavily based on the geometric objects example * Example originally created with raylib 2.0, last time updated with raylib 3.7
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Max Danielsson (@autious) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Max Danielsson (@autious) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [models] example - rlgl module usage with push/pop matrix transformations * raylib [models] example - rlgl module usage with push/pop matrix transformations
* *
* This example uses [rlgl] module funtionality (pseudo-OpenGL 1.1 style coding) * NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2018 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [models] example - Skybox loading and drawing * raylib [models] example - Skybox loading and drawing
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017-2020 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [models] example - Waving cubes * raylib [models] example - Waving cubes
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Codecat (@codecat) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [models] example - Plane rotations (yaw, pitch, roll) * raylib [models] example - Plane rotations (yaw, pitch, roll)
* *
* This example has been created using raylib 1.8 (www.raylib.com) * Example originally created with raylib 1.8, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [easings] example - Easings Testbed * raylib [easings] example - Easings Testbed
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Juan Miguel López (@flashback-fx ) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Juan Miguel López (@flashback-fx ) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [others] example - Embedded files loading (Wave and Image) * raylib [others] example - Embedded files loading (Wave and Image)
* *
* This example has been created using raylib 3.0 (www.raylib.com) * Example originally created with raylib 3.0, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2020 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2022 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,13 +2,14 @@
* *
* raylib [shaders] example - OpenGL point particle system * raylib [shaders] example - OpenGL point particle system
* *
* This example has been created using raylib 3.8 (www.raylib.com) * Example originally created with raylib 3.8, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Stephan Soller (@arkanis - http://arkanis.de/) * Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5)
* and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Stephan Soller (@arkanis) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Stephan Soller (@arkanis) and Ramon Santamaria (@raysan5)
* *
******************************************************************************************** ********************************************************************************************
* *

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@ -5,12 +5,14 @@
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support, * NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
* shaders used in this example are #version 430 (OpenGL 4.3) * shaders used in this example are #version 430 (OpenGL 4.3)
* *
* This example has been created using raylib 4.0 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Teddy Astie (@tsnake41) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Teddy Astie (@tsnake41)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -7,13 +7,14 @@
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* This example has been created using raylib 3.8 (www.raylib.com) * Example originally created with raylib 3.0, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Camacho (@codifies, http://bedroomcoders.co.uk/) and * Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
* reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019-2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -9,10 +9,12 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,24 +2,26 @@
* *
* raylib [shaders] example - Sieve of Eratosthenes * raylib [shaders] example - Sieve of Eratosthenes
* *
* Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve. * NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
* *
* "Sift the twos and sift the threes, * "Sift the twos and sift the threes,
* The Sieve of Eratosthenes. * The Sieve of Eratosthenes.
* When the multiples sublime, * When the multiples sublime,
* the numbers that are left are prime." * the numbers that are left are prime."
* *
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5) * Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 ProfJski and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 ProfJski and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -7,21 +7,14 @@
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* *
* Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) notes: * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
* *
* This is based on the PBR lighting example, but greatly simplified to aid learning... * Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
* actually there is very little of the PBR example left!
* When I first looked at the bewildering complexity of the PBR example I feared
* I would never understand how I could do simple lighting with raylib however its
* a testement to the authors of raylib (including rlights.h) that the example
* came together fairly quickly.
*
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -5,10 +5,12 @@
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
* *
* This example has been created using raylib 3.0 (www.raylib.com) * Example originally created with raylib 3.0, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2020 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -1,18 +1,20 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - julia sets * raylib [shaders] example - Julia sets
* *
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by eggmund (@eggmund) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by eggmund (@eggmund) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 eggmund (@eggmund) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 eggmund (@eggmund) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -1,12 +1,14 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - mesh instancing * raylib [shaders] example - Mesh instancing
* *
* This example has been created using raylib 3.7 (www.raylib.com) * Example originally created with raylib 3.7, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5) * Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2022 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5) * Copyright (c) 2020-2022 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - Apply a shader to a 3d model * raylib [shaders] example - Model shader
* *
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
@ -9,10 +9,12 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -9,10 +9,12 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 3.5, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2020 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -9,12 +9,14 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* This example has been created using raylib 2.3 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -9,10 +9,12 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -5,10 +5,12 @@
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
* *
* This example has been created using raylib 2.0 (www.raylib.com) * Example originally created with raylib 2.0, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2018 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View file

@ -9,10 +9,12 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* This example has been created using raylib 1.7 (www.raylib.com) * Example originally created with raylib 1.7, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [shaders] example - Simple shader mask * raylib [shaders] example - Simple shader mask
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
* *
******************************************************************************************** ********************************************************************************************
* *

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@ -2,13 +2,14 @@
* *
* raylib [shaders] example - Simple shader mask * raylib [shaders] example - Simple shader mask
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
* and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
* *
******************************************************************************************** ********************************************************************************************
* *

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@ -2,14 +2,16 @@
* *
* raylib [textures] example - Texture drawing * raylib [textures] example - Texture drawing
* *
* This example illustrates how to draw on a blank texture using a shader * NOTE: This example illustrates how to draw into a blank texture using a shader
* *
* This example has been created using raylib 2.0 (www.raylib.com) * Example originally created with raylib 2.0, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Michał Ciesielski and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Michał Ciesielski and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -5,12 +5,14 @@
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *
* This example has been created using raylib 3.8 (www.raylib.com) * Example originally created with raylib 4.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2021 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -9,12 +9,14 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder * raylib comes with shaders ready for both versions, check raylib/shaders install folder
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - bouncing ball * raylib [shapes] example - bouncing ball
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2013 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - collision area * raylib [shapes] example - collision area
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - Colors palette * raylib [shapes] example - Colors palette
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [shapes] example - draw circle sector (with gui options) * raylib [shapes] example - draw circle sector (with gui options)
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [shapes] example - draw rectangle rounded (with gui options) * raylib [shapes] example - draw rectangle rounded (with gui options)
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [shapes] example - draw ring (with gui options) * raylib [shapes] example - draw ring (with gui options)
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - easings ball anim * raylib [shapes] example - easings ball anim
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - easings box anim * raylib [shapes] example - easings box anim
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -5,10 +5,12 @@
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy * NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
* the library to same directory as example or make sure it's available on include path. * the library to same directory as example or make sure it's available on include path.
* *
* This example has been created using raylib 2.0 (www.raylib.com) * Example originally created with raylib 2.0, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - following eyes * raylib [shapes] example - following eyes
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - Cubic-bezier lines * raylib [shapes] example - Cubic-bezier lines
* *
* This example has been created using raylib 1.7 (www.raylib.com) * Example originally created with raylib 1.7, last time updated with raylib 1.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - Draw raylib logo using basic shapes * raylib [shapes] example - Draw raylib logo using basic shapes
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [shapes] example - raylib logo animation * raylib [shapes] example - raylib logo animation
* *
* This example has been created using raylib 2.3 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,12 +2,14 @@
* *
* raylib [shapes] example - rectangle scaling by mouse * raylib [shapes] example - rectangle scaling by mouse
* *
* This example has been created using raylib 2.5 (www.raylib.com) * Example originally created with raylib 2.5, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,11 +2,13 @@
* *
* raylib [shapes] example - top down lights * raylib [shapes] example - top down lights
* *
* This example has been created using raylib 4.0 (www.raylib.com) * Example originally created with raylib 4.2, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 Jeffery Myers (@JeffM2501) * Copyright (c) 2022 Jeffery Myers (@JeffM2501)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,8 +2,10 @@
* *
* raylib [text] example - Codepoints loading * raylib [text] example - Codepoints loading
* *
* This example has been created using raylib 4.2 (www.raylib.com) * Example originally created with raylib 4.2, last time updated with raylib 2.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2022 Ramon Santamaria (@raysan5) * Copyright (c) 2022 Ramon Santamaria (@raysan5)
* *

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@ -1,25 +1,28 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - Draw 2D text in 3D * raylib [text] example - Draw 3d
* *
* Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set) * NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
* where the texture coodinates of each quad map to the texture coordinates of the glyphs * where the texture coodinates of each quad map to the texture coordinates of the glyphs
* inside the font texture. * inside the font texture.
* A more efficient approach, i believe, would be to render the text in a render texture and *
* map that texture to a plane and render that, or maybe a shader but my method allows more * A more efficient approach, i believe, would be to render the text in a render texture and
* flexibility...for example to change position of each letter individually to make somethink * map that texture to a plane and render that, or maybe a shader but my method allows more
* like a wavy text effect. * flexibility...for example to change position of each letter individually to make somethink
* like a wavy text effect.
* *
* Special thanks to: * Special thanks to:
* @Nighten for the DrawTextStyle() code https://github.com/NightenDushi/Raylib_DrawTextStyle * @Nighten for the DrawTextStyle() code https://github.com/NightenDushi/Raylib_DrawTextStyle
* Chris Camacho (codifies - http://bedroomcoders.co.uk/) for the alpha discard shader * Chris Camacho (codifies - http://bedroomcoders.co.uk/) for the alpha discard shader
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 3.5, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Example contributed by Vlad Adrian (@Demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (C) 2021 Vlad Adrian (@Demizdor - https://github.com/Demizdor) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2022 Vlad Adrian (@demizdor)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,14 +2,16 @@
* *
* raylib [text] example - Font filters * raylib [text] example - Font filters
* *
* After font loading, font texture atlas filter could be configured for a softer * NOTE: After font loading, font texture atlas filter could be configured for a softer
* display of the font when scaling it to different sizes, that way, it's not required * display of the font when scaling it to different sizes, that way, it's not required
* to generate multiple fonts at multiple sizes (as long as the scaling is not very different) * to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
* *
* This example has been created using raylib 1.3.0 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.2
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,7 +2,7 @@
* *
* raylib [text] example - Font loading * raylib [text] example - Font loading
* *
* raylib can load fonts from multiple file formats: * NOTE: raylib can load fonts from multiple input file formats:
* *
* - TTF/OTF > Sprite font atlas is generated on loading, user can configure * - TTF/OTF > Sprite font atlas is generated on loading, user can configure
* some of the generation parameters (size, characters to include) * some of the generation parameters (size, characters to include)
@ -11,10 +11,12 @@
* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, * - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
* Characters in image must follow some spacing and order rules * Characters in image must follow some spacing and order rules
* *
* This example has been created using raylib 2.6 (www.raylib.com) * Example originally created with raylib 1.4, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -1,11 +1,13 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - TTF loading and usage * raylib [text] example - Font SDF loading
* *
* This example has been created using raylib 1.3.0 (www.raylib.com) * Example originally created with raylib 1.3, last time updated with raylib 4.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,19 +2,22 @@
* *
* raylib [text] example - Sprite font loading * raylib [text] example - Sprite font loading
* *
* Loaded sprite fonts have been generated following XNA SpriteFont conventions: * NOTE: Sprite fonts should be generated following this conventions:
*
* - Characters must be ordered starting with character 32 (Space) * - Characters must be ordered starting with character 32 (Space)
* - Every character must be contained within the same Rectangle height * - Every character must be contained within the same Rectangle height
* - Every character and every line must be separated by the same distance (margin/padding) * - Every character and every line must be separated by the same distance (margin/padding)
* - Rectangles must be defined by a MAGENTA color background * - Rectangles must be defined by a MAGENTA color background
* *
* If following this constraints, a font can be provided just by an image, * Following those constraints, a font can be provided just by an image,
* this is quite handy to avoid additional information files (like BMFonts use). * this is quite handy to avoid additional font descriptor files (like BMFonts use).
* *
* This example has been created using raylib 1.0 (www.raylib.com) * Example originally created with raylib 1.0, last time updated with raylib 1.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [text] example - Text formatting * raylib [text] example - Text formatting
* *
* This example has been created using raylib 1.1 (www.raylib.com) * Example originally created with raylib 1.1, last time updated with raylib 3.0
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -2,10 +2,12 @@
* *
* raylib [text] example - Input Box * raylib [text] example - Input Box
* *
* This example has been created using raylib 3.5 (www.raylib.com) * Example originally created with raylib 1.7, last time updated with raylib 3.5
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -1,14 +1,16 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - raylib font loading and usage * raylib [text] example - raylib fonts loading
* *
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) * NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
* To view details and credits for those fonts, check raylib license file * To view details and credits for those fonts, check raylib license file
* *
* This example has been created using raylib 1.7 (www.raylib.com) * Example originally created with raylib 1.7, last time updated with raylib 3.7
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017 Ramon Santamaria (@raysan5) * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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