REVIEWED: examples descriptions
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* raylib [text] example - Sprite font loading
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*
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* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
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* NOTE: Sprite fonts should be generated following this conventions:
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*
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* - Characters must be ordered starting with character 32 (Space)
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* - Every character must be contained within the same Rectangle height
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* - Every character and every line must be separated by the same distance (margin/padding)
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* - Rectangles must be defined by a MAGENTA color background
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*
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* If following this constraints, a font can be provided just by an image,
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* this is quite handy to avoid additional information files (like BMFonts use).
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* Following those constraints, a font can be provided just by an image,
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* this is quite handy to avoid additional font descriptor files (like BMFonts use).
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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