Fix keyboard state change detection on RPI (#1488)
* Fix keyboard state change detection on RPI * Rework RaspberryPi evdev keyboard input. - Extract evdev keyboard handling into PollKeyboardEvents() - Move keyboard polling to main thread - Rename EventThreadSpawn() to ConfigureEvdevDevice() as it doesn't necessarily spawn threads - Remove unused code (KeyEventFifo and lastKeyPressed) * Replace tabs with 4 spaces.
This commit is contained in:
parent
22da9087b1
commit
49f9bff260
1 changed files with 84 additions and 66 deletions
150
src/core.c
150
src/core.c
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@ -333,12 +333,6 @@ typedef struct {
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bool isKeyboard; // True if device has letter keycodes
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bool isKeyboard; // True if device has letter keycodes
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bool isGamepad; // True if device has gamepad buttons
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bool isGamepad; // True if device has gamepad buttons
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} InputEventWorker;
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} InputEventWorker;
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typedef struct {
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int contents[8]; // Key events FIFO contents (8 positions)
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char head; // Key events FIFO head position
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char tail; // Key events FIFO tail position
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} KeyEventFifo;
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#endif
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#endif
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typedef struct { int x; int y; } Point;
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typedef struct { int x; int y; } Point;
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@ -420,7 +414,7 @@ typedef struct CoreData {
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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int defaultMode; // Default keyboard mode
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int defaultMode; // Default keyboard mode
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struct termios defaultSettings; // Default keyboard settings
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struct termios defaultSettings; // Default keyboard settings
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KeyEventFifo lastKeyPressed; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers)
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int fd; // File descriptor for the evdev keyboard
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#endif
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#endif
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} Keyboard;
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} Keyboard;
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struct {
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struct {
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@ -559,7 +553,8 @@ static void RestoreTerminal(void); // Restore terminal
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#endif
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#endif
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static void InitEvdevInput(void); // Evdev inputs initialization
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static void InitEvdevInput(void); // Evdev inputs initialization
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static void EventThreadSpawn(char *device); // Identifies a input device and spawns a thread to handle it if needed
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static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
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static void PollKeyboardEvents(void); // Process evdev keyboard events.
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static void *EventThread(void *arg); // Input device events reading thread
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static void *EventThread(void *arg); // Input device events reading thread
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static void InitGamepad(void); // Init raw gamepad input
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static void InitGamepad(void); // Init raw gamepad input
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@ -899,6 +894,13 @@ void CloseWindow(void)
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CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
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CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
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// Close the evdev keyboard
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if (CORE.Input.Keyboard.fd != -1)
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{
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close(CORE.Input.Keyboard.fd);
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CORE.Input.Keyboard.fd = -1;
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}
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for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
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for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
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{
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{
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if (CORE.Input.eventWorker[i].threadId)
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if (CORE.Input.eventWorker[i].threadId)
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@ -906,6 +908,7 @@ void CloseWindow(void)
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pthread_join(CORE.Input.eventWorker[i].threadId, NULL);
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pthread_join(CORE.Input.eventWorker[i].threadId, NULL);
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}
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}
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}
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}
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if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
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if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
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#endif
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#endif
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@ -4274,15 +4277,8 @@ static void PollInputEvents(void)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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// Register previous keys states
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// Register previous keys states
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
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// Grab a keypress from the evdev fifo if avalable
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PollKeyboardEvents();
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if (CORE.Input.Keyboard.lastKeyPressed.head != CORE.Input.Keyboard.lastKeyPressed.tail)
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{
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = CORE.Input.Keyboard.lastKeyPressed.contents[CORE.Input.Keyboard.lastKeyPressed.tail]; // Read the key from the buffer
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CORE.Input.Keyboard.keyPressedQueueCount++;
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CORE.Input.Keyboard.lastKeyPressed.tail = (CORE.Input.Keyboard.lastKeyPressed.tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
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}
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// Register previous mouse states
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// Register previous mouse states
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
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@ -5352,6 +5348,9 @@ static void InitEvdevInput(void)
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char path[MAX_FILEPATH_LENGTH];
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char path[MAX_FILEPATH_LENGTH];
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DIR *directory;
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DIR *directory;
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struct dirent *entity;
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struct dirent *entity;
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// Initialise keyboard file descriptor
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CORE.Input.Keyboard.fd = -1;
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// Reset variables
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// Reset variables
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
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@ -5360,10 +5359,6 @@ static void InitEvdevInput(void)
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CORE.Input.Touch.position[i].y = -1;
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CORE.Input.Touch.position[i].y = -1;
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}
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}
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// Reset keypress buffer
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CORE.Input.Keyboard.lastKeyPressed.head = 0;
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CORE.Input.Keyboard.lastKeyPressed.tail = 0;
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// Reset keyboard key state
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// Reset keyboard key state
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
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for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
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@ -5377,7 +5372,7 @@ static void InitEvdevInput(void)
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if (strncmp("event", entity->d_name, strlen("event")) == 0) // Search for devices named "event*"
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if (strncmp("event", entity->d_name, strlen("event")) == 0) // Search for devices named "event*"
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{
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{
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sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
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sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
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EventThreadSpawn(path); // Identify the device and spawn a thread for it
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ConfigureEvdevDevice(path); // Configure the device if appropriate
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}
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}
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}
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}
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@ -5386,8 +5381,8 @@ static void InitEvdevInput(void)
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else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH);
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else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH);
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}
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}
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// Identifies a input device and spawns a thread to handle it if needed
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// Identifies a input device and configures it for use if appropriate
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static void EventThreadSpawn(char *device)
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static void ConfigureEvdevDevice(char *device)
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{
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{
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#define BITS_PER_LONG (8*sizeof(long))
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#define BITS_PER_LONG (8*sizeof(long))
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#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
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#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
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@ -5459,7 +5454,7 @@ static void EventThreadSpawn(char *device)
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// Identify the device
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// Identify the device
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//-------------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------------
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ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the avalable device properties
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ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the available device properties
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// Check for absolute input devices
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// Check for absolute input devices
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if (TEST_BIT(evBits, EV_ABS))
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if (TEST_BIT(evBits, EV_ABS))
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@ -5535,15 +5530,22 @@ static void EventThreadSpawn(char *device)
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// Decide what to do with the device
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// Decide what to do with the device
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//-------------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------------
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if (worker->isTouch || worker->isMouse || worker->isKeyboard)
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if (worker->isKeyboard && CORE.Input.Keyboard.fd == -1)
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{
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// Use the first keyboard encountered. This assumes that a device that says it's a keyboard is just a
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// keyboard. The keyboard is polled synchronously, whereas other input devices are polled in separate
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// threads so that they don't drop events when the frame rate is slow.
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TRACELOG(LOG_INFO, "RPI: Opening keyboard device: %s", device);
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CORE.Input.Keyboard.fd = worker->fd;
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}
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else if (worker->isTouch || worker->isMouse)
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{
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{
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// Looks like an interesting device
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// Looks like an interesting device
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TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s%s)", device,
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TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device,
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worker->isMouse? "mouse " : "",
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worker->isMouse? "mouse " : "",
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worker->isMultitouch? "multitouch " : "",
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worker->isMultitouch? "multitouch " : "",
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worker->isTouch? "touchscreen " : "",
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worker->isTouch? "touchscreen " : "",
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worker->isGamepad? "gamepad " : "",
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worker->isGamepad? "gamepad " : "");
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worker->isKeyboard? "keyboard " : "");
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// Create a thread for this device
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// Create a thread for this device
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int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker);
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int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker);
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if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = CORE.Input.eventWorker[i].eventNum;
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if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = CORE.Input.eventWorker[i].eventNum;
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}
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}
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// Find toucnscreens with lower indexes
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// Find touchscreens with lower indexes
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for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
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for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
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{
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{
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if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum < maxTouchNumber))
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if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum < maxTouchNumber))
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@ -5582,8 +5584,7 @@ static void EventThreadSpawn(char *device)
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//-------------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------------
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}
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}
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// Input device events reading thread
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static void PollKeyboardEvents(void)
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static void *EventThread(void *arg)
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{
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{
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// Scancode to keycode mapping for US keyboards
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// Scancode to keycode mapping for US keyboards
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// TODO: Probably replace this with a keymap from the X11 to get the correct regional map for the keyboard:
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// TODO: Probably replace this with a keymap from the X11 to get the correct regional map for the keyboard:
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@ -5605,12 +5606,62 @@ static void *EventThread(void *arg)
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227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,
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227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,
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243,244,245,246,247,248,0,0,0,0,0,0,0, };
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243,244,245,246,247,248,0,0,0,0,0,0,0, };
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int fd = CORE.Input.Keyboard.fd;
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if (fd == -1) return;
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struct input_event event;
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int keycode;
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// Try to read data from the keyboard and only continue if successful
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while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
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{
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// Button parsing
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if (event.type == EV_KEY)
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{
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// Keyboard button parsing
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if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
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{
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keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
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// Make sure we got a valid keycode
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if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState)))
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{
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// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
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// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
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// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
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CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0;
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if (event.value >= 1)
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{
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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#if defined(SUPPORT_SCREEN_CAPTURE)
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// Check screen capture key (raylib key: KEY_F12)
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if (CORE.Input.Keyboard.currentKeyState[301] == 1)
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{
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TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
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screenshotCounter++;
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}
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#endif
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if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
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TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode);
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}
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}
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}
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}
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}
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// Input device events reading thread
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static void *EventThread(void *arg)
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{
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struct input_event event;
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struct input_event event;
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InputEventWorker *worker = (InputEventWorker *)arg;
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InputEventWorker *worker = (InputEventWorker *)arg;
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int touchAction = -1;
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int touchAction = -1;
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bool gestureUpdate = false;
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bool gestureUpdate = false;
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int keycode;
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while (!CORE.Window.shouldClose)
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while (!CORE.Window.shouldClose)
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{
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{
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if (event.code == BTN_RIGHT) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_RIGHT_BUTTON] = event.value;
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if (event.code == BTN_RIGHT) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_RIGHT_BUTTON] = event.value;
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if (event.code == BTN_MIDDLE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value;
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if (event.code == BTN_MIDDLE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value;
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// Keyboard button parsing
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if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
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{
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keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
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// Make sure we got a valid keycode
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if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState)))
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{
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// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
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// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
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// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
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CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0;
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if (event.value >= 1)
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{
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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#if defined(SUPPORT_SCREEN_CAPTURE)
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// Check screen capture key (raylib key: KEY_F12)
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if (CORE.Input.Keyboard.currentKeyState[301] == 1)
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{
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TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
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screenshotCounter++;
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}
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#endif
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if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
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TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode);
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}
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}
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}
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}
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// Screen confinement
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// Screen confinement
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