Setup CMake package target and CI auto-deploy tags
cmake --build . --target package # or make package if make is used can now be used to create binary packages for raylib. AppVeyor and Travis CI are configured to push the artifacts that result from building git tags to the related Github releases page.
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README.md
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README.md
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@ -31,7 +31,7 @@ features
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* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
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* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
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* VR stereo rendering support with configurable HMD device parameters
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* Minimal external dependencies (OpenGL, OpenAL)
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* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
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raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
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@ -44,10 +44,12 @@ to accomodate to Android, Raspberry Pi and HTML5.
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*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
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building
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--------
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build and installation
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----------------------
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For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
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Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page.
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To build raylib yourself, check out the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
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raylib has been developed using exclusively two tools:
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