Review function prototype
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2 changed files with 3 additions and 3 deletions
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@ -1304,7 +1304,7 @@ RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);
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RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
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RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
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RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
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// Texture maps generation (PBR)
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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// NOTE: Required shaders should be provided
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@ -525,7 +525,7 @@ RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
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RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
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// Texture maps generation (PBR)
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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// NOTE: Required shaders should be provided
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@ -3137,7 +3137,7 @@ void SetMatrixModelview(Matrix view)
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}
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}
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// Return internal modelview matrix
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// Return internal modelview matrix
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Matrix GetMatrixModelview()
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Matrix GetMatrixModelview(void)
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{
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{
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Matrix matrix = MatrixIdentity();
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Matrix matrix = MatrixIdentity();
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#if defined(GRAPHICS_API_OPENGL_11)
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#if defined(GRAPHICS_API_OPENGL_11)
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