Fixes for some Lua bugs
This commit is contained in:
parent
d5f5f0a930
commit
4960e6b6d7
20 changed files with 413 additions and 103 deletions
|
@ -21,13 +21,13 @@ local camera = Camera(Vector3(18.0, 16.0, 18.0), Vector3(0.0, 0.0, 0.0), Vector3
|
|||
|
||||
local image = LoadImage("resources/heightmap.png") -- Load heightmap image (RAM)
|
||||
local texture = LoadTextureFromImage(image) -- Convert image to texture (VRAM)
|
||||
local map = LoadHeightmap(image, Vector3(16, 8, 16) -- Load heightmap model with defined size
|
||||
local map = LoadHeightmap(image, Vector3(16, 8, 16)) -- Load heightmap model with defined size
|
||||
map.material.texDiffuse = texture -- Set map diffuse texture
|
||||
local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (depends on model scaling!)
|
||||
|
||||
UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM
|
||||
|
||||
SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
|
||||
|
||||
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
||||
|
@ -37,7 +37,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
|
|||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera) -- Update internal camera and our camera
|
||||
UpdateCamera(camera) -- Update internal camera and our camera
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue