Fixes for some Lua bugs
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20 changed files with 413 additions and 103 deletions
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@ -22,7 +22,7 @@ local camera = Camera(Vector3(5.0, 4.0, 5.0), Vector3(0.0, 2.0, 0.0), Vector3(0.
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local bill = LoadTexture("resources/billboard.png") -- Our texture billboard
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local billPosition = Vector3(0.0, 2.0, 0.0) -- Position where draw billboard
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SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
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SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
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SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
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SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
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SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
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@ -34,7 +34,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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UpdateCamera(&camera) -- Update internal camera and our camera
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UpdateCamera(camera) -- Update internal camera and our camera
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---------------------------------------------------------------------------------------
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-- Draw
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@ -45,9 +45,9 @@ while not WindowShouldClose() do -- Detect window close button or ESC
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Begin3dMode(camera)
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DrawBillboard(camera, bill, billPosition, 2.0f, WHITE)
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DrawBillboard(camera, bill, billPosition, 2.0, WHITE)
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DrawGrid(10, 1.0f) -- Draw a grid
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DrawGrid(10, 1.0) -- Draw a grid
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End3dMode()
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