[examples] Reviewed shader view depth
This commit is contained in:
parent
8ec52e3b25
commit
4960cc74e0
4 changed files with 55 additions and 20 deletions
|
@ -52,6 +52,8 @@ int main(void)
|
|||
// Load depth shader and get depth texture shader location
|
||||
Shader depthShader = LoadShader(0, TextFormat("resources/shaders/glsl%i/depth.fs", GLSL_VERSION));
|
||||
int depthLoc = GetShaderLocation(depthShader, "depthTexture");
|
||||
int flipTextureLoc = GetShaderLocation(depthShader, "flipY");
|
||||
SetShaderValue(depthShader, flipTextureLoc, (int[]){ 1 }, SHADER_UNIFORM_INT); // Flip Y texture
|
||||
|
||||
// Load models
|
||||
Model cube = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue