Updated raylib version to 1.7

Preparing for next version... still some work left... :P
This commit is contained in:
Ray 2017-01-29 23:08:19 +01:00
parent 30bb24aa6e
commit 495108a2e9
2 changed files with 3 additions and 3 deletions

View file

@ -330,7 +330,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
// Initialize Window and Graphics Context (OpenGL) // Initialize Window and Graphics Context (OpenGL)
void InitWindow(int width, int height, const char *title) void InitWindow(int width, int height, const char *title)
{ {
TraceLog(INFO, "Initializing raylib (v1.6.0)"); TraceLog(INFO, "Initializing raylib (v1.7.0)");
// Store window title (could be useful...) // Store window title (could be useful...)
windowTitle = title; windowTitle = title;
@ -387,7 +387,7 @@ void InitWindow(int width, int height, const char *title)
// Android activity initialization // Android activity initialization
void InitWindow(int width, int height, void *state) void InitWindow(int width, int height, void *state)
{ {
TraceLog(INFO, "Initializing raylib (v1.6.0)"); TraceLog(INFO, "Initializing raylib (v1.7.0)");
app_dummy(); app_dummy();

View file

@ -1,6 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib 1.6.0 (www.raylib.com) * raylib 1.7.0 (www.raylib.com)
* *
* A simple and easy-to-use library to learn videogames programming * A simple and easy-to-use library to learn videogames programming
* *