example resize fixes

This commit is contained in:
Jon Daniel 2025-02-26 19:12:32 +01:00
parent e4993c5557
commit 48f9c9c8ff
32 changed files with 323 additions and 234 deletions

View file

@ -12,19 +12,15 @@ uniform vec4 colDiffuse;
// NOTE: Add your custom variables here
// NOTE: Render size values should be passed from code
const float renderWidth = 800.0;
const float renderHeight = 450.0;
float radius = 250.0;
float angle = 0.8;
uniform vec2 size = { 800.0, 450.0 };
uniform vec2 center;
void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;
vec2 tc = fragTexCoord*size;
tc -= center;
float dist = length(tc);
@ -40,7 +36,7 @@ void main()
}
tc += center;
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
vec4 color = texture2D(texture0, tc/size)*colDiffuse*fragColor;;
gl_FragColor = vec4(color.rgb, 1.0);
}

View file

@ -10,19 +10,15 @@ uniform vec4 colDiffuse;
// NOTE: Add your custom variables here
// NOTE: Render size values should be passed from code
const float renderWidth = 800;
const float renderHeight = 450;
float radius = 250.0;
float angle = 0.8;
uniform vec2 size = vec2(800.0, 450.0);
uniform vec2 center;
void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;
vec2 tc = fragTexCoord*size;
tc -= center;
float dist = length(tc);
@ -38,7 +34,7 @@ void main()
}
tc += center;
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
vec4 color = texture2D(texture0, tc/size)*colDiffuse*fragColor;;
gl_FragColor = vec4(color.rgb, 1.0);;
}
}

View file

@ -13,19 +13,15 @@ out vec4 finalColor;
// NOTE: Add your custom variables here
// NOTE: Render size values should be passed from code
const float renderWidth = 800;
const float renderHeight = 450;
float radius = 250.0;
float angle = 0.8;
uniform vec2 size = vec2(800.0, 450.0);
uniform vec2 center = vec2(200.0, 200.0);
void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;
vec2 tc = fragTexCoord*size;
tc -= center;
float dist = length(tc);
@ -41,7 +37,7 @@ void main()
}
tc += center;
vec4 color = texture(texture0, tc/texSize)*colDiffuse*fragColor;;
vec4 color = texture(texture0, tc/size)*colDiffuse*fragColor;;
finalColor = vec4(color.rgb, 1.0);;
}
}