From 488c60d13945cf1b8f51ff668c5adc7a80e3b734 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 28 Jul 2020 11:27:05 +0200 Subject: [PATCH] Small shader fix on vec3 initialization #1298 --- examples/models/resources/shaders/glsl330/skybox.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/models/resources/shaders/glsl330/skybox.fs b/examples/models/resources/shaders/glsl330/skybox.fs index 0ce8aed7c..c7a17883e 100644 --- a/examples/models/resources/shaders/glsl330/skybox.fs +++ b/examples/models/resources/shaders/glsl330/skybox.fs @@ -23,7 +23,7 @@ out vec4 finalColor; void main() { // Fetch color from texture map - vec3 color = { 0.0 }; + vec3 color = vec3(0.0); if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; else color = texture(environmentMap, fragPosition).rgb;