Update shaders_deferred_render.c

This commit is contained in:
Ray 2023-12-21 21:32:00 +01:00
parent 68b6c79c3f
commit 4805dddc18

View file

@ -33,6 +33,7 @@
#define MAX_CUBES 30 #define MAX_CUBES 30
// GBuffer data
typedef struct GBuffer { typedef struct GBuffer {
unsigned int framebuffer; unsigned int framebuffer;
@ -43,6 +44,7 @@ typedef struct GBuffer {
unsigned int depthRenderbuffer; unsigned int depthRenderbuffer;
} GBuffer; } GBuffer;
// Deferred mode passes
typedef enum { typedef enum {
DEFERRED_POSITION, DEFERRED_POSITION,
DEFERRED_NORMAL, DEFERRED_NORMAL,
@ -270,9 +272,9 @@ int main(void)
} }
rlDisableShader(); rlDisableShader();
EndMode3D(); EndMode3D();
DrawText("FINAL RESULT", 10, screenHeight - 30, 20, DARKGREEN); DrawText("FINAL RESULT", 10, screenHeight - 30, 20, DARKGREEN);
} break; } break;
case DEFERRED_POSITION: case DEFERRED_POSITION:
{ {
DrawTextureRec((Texture2D){ DrawTextureRec((Texture2D){
@ -280,9 +282,9 @@ int main(void)
.width = screenWidth, .width = screenWidth,
.height = screenHeight, .height = screenHeight,
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE); }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break; } break;
case DEFERRED_NORMAL: case DEFERRED_NORMAL:
{ {
DrawTextureRec((Texture2D){ DrawTextureRec((Texture2D){
@ -290,9 +292,9 @@ int main(void)
.width = screenWidth, .width = screenWidth,
.height = screenHeight, .height = screenHeight,
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE); }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break; } break;
case DEFERRED_ALBEDO: case DEFERRED_ALBEDO:
{ {
DrawTextureRec((Texture2D){ DrawTextureRec((Texture2D){
@ -300,8 +302,10 @@ int main(void)
.width = screenWidth, .width = screenWidth,
.height = screenHeight, .height = screenHeight,
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE); }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break; } break;
default: break;
} }
DrawText("Toggle lights keys: [Y][R][G][B]", 10, 40, 20, DARKGRAY); DrawText("Toggle lights keys: [Y][R][G][B]", 10, 40, 20, DARKGRAY);
@ -318,7 +322,7 @@ int main(void)
UnloadModel(model); // Unload the models UnloadModel(model); // Unload the models
UnloadModel(cube); UnloadModel(cube);
UnloadShader(deferredShader); // Unload shaders UnloadShader(deferredShader); // Unload shaders
UnloadShader(gbufferShader); UnloadShader(gbufferShader);
// Unload geometry buffer and all attached textures // Unload geometry buffer and all attached textures
@ -333,4 +337,3 @@ int main(void)
return 0; return 0;
} }