REVIEWED: ToggleFullscreen()
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1 changed files with 12 additions and 12 deletions
20
src/rcore.c
20
src/rcore.c
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@ -1175,39 +1175,39 @@ bool IsWindowState(unsigned int flag)
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void ToggleFullscreen(void)
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{
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#if defined(PLATFORM_DESKTOP)
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// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
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// TODO: glfwSetWindowMonitor() doesn't work properly (bugs)
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if (!CORE.Window.fullscreen)
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{
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// Store previous window position (in case we exit fullscreen)
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glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y);
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int monitorCount = 0;
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int monitorIndex = GetCurrentMonitor();
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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int monitorIndex = GetCurrentMonitor();
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// Use current monitor, so we correctly get the display the window is on
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GLFWmonitor* monitor = monitorIndex < monitorCount ? monitors[monitorIndex] : NULL;
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GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL;
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if (!monitor)
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if (monitor == NULL)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
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CORE.Window.fullscreen = false; // Toggle fullscreen flag
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CORE.Window.fullscreen = false;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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glfwSetWindowMonitor(CORE.Window.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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return;
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}
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CORE.Window.fullscreen = true; // Toggle fullscreen flag
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else
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{
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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}
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else
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{
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CORE.Window.fullscreen = false; // Toggle fullscreen flag
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CORE.Window.fullscreen = false;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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