Update shaders_palette_switch.c
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@ -109,7 +109,7 @@ int main(void)
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if (currentPalette >= MAX_PALETTES) currentPalette = 0;
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else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1;
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// Send new value to the shader to be used on drawing.
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// Send palette data to the shader to be used on drawing
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// NOTE: We are sending RGB triplets w/o the alpha channel
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SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE);
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//----------------------------------------------------------------------------------
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