Update shaders_palette_switch.c

This commit is contained in:
Ray 2024-05-15 16:19:53 +02:00
parent 46f9806359
commit 479bd84400

View file

@ -109,7 +109,7 @@ int main(void)
if (currentPalette >= MAX_PALETTES) currentPalette = 0; if (currentPalette >= MAX_PALETTES) currentPalette = 0;
else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1; else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1;
// Send new value to the shader to be used on drawing. // Send palette data to the shader to be used on drawing
// NOTE: We are sending RGB triplets w/o the alpha channel // NOTE: We are sending RGB triplets w/o the alpha channel
SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE); SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------