diff --git a/examples/textures/textures_image_9patch.c b/examples/textures/textures_image_npatch.c similarity index 96% rename from examples/textures/textures_image_9patch.c rename to examples/textures/textures_image_npatch.c index 74eda6ad4..357b8a98c 100644 --- a/examples/textures/textures_image_9patch.c +++ b/examples/textures/textures_image_npatch.c @@ -1,108 +1,108 @@ -/******************************************************************************************* -* -* raylib [textures] example - 9-patch drawing -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [textures] example - 9-patch drawing"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png"); - Vector2 mousePosition; - Vector2 origin = {0.0f, 0.0f}; - - // The location and size of the n-patches. - Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f}; - Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f}; - Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored - Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored - - // A 9-patch (NPT_9PATCH) changes its sizes in both axis - NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH }; - NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH }; - // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only - NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL }; - // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only - NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL }; - - SetTargetFPS(60); - //--------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - mousePosition = GetMousePosition(); - // resize the n-patches based on mouse position. - dstRec1.width = mousePosition.x - dstRec1.x; - dstRec1.height = mousePosition.y - dstRec1.y; - dstRec2.width = mousePosition.x - dstRec2.x; - dstRec2.height = mousePosition.y - dstRec2.y; - dstRecH.width = mousePosition.x - dstRecH.x; - dstRecV.height = mousePosition.y - dstRecV.y; - - // set a minimum width and/or height - if (dstRec1.width < 1.0f) dstRec1.width = 1.0f; - if (dstRec1.width > 300.0f) dstRec1.width = 300.0f; - if (dstRec1.height < 1.0f) dstRec1.height = 1.0f; - if (dstRec2.width < 1.0f) dstRec2.width = 1.0f; - if (dstRec2.width > 300.0f) dstRec2.width = 300.0f; - if (dstRec2.height < 1.0f) dstRec2.height = 1.0f; - if (dstRecH.width < 1.0f) dstRecH.width = 1.0f; - if (dstRecV.height < 1.0f) dstRecV.height = 1.0f; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // Draw the n-patches - DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE); - DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE); - DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE); - DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE); - - // Draw the source texture - DrawRectangleLines( 5, 88, 74, 266, BLUE); - DrawTexture(nPatchTexture, 10, 93, WHITE); - DrawText("TEXTURE", 15, 360, 10, DARKGRAY); - - DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5)); - DrawRectangleLines( 10, 10, 250, 73, BLUE); - - DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK); - DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY); - DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(nPatchTexture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} +/******************************************************************************************* +* +* raylib [textures] example - N-patch drawing +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* This example has been created using raylib 2.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png"); + Vector2 mousePosition; + Vector2 origin = {0.0f, 0.0f}; + + // The location and size of the n-patches. + Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f}; + Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f}; + Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored + Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored + + // A 9-patch (NPT_9PATCH) changes its sizes in both axis + NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH }; + NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH }; + // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only + NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL }; + // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only + NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL }; + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + mousePosition = GetMousePosition(); + // resize the n-patches based on mouse position. + dstRec1.width = mousePosition.x - dstRec1.x; + dstRec1.height = mousePosition.y - dstRec1.y; + dstRec2.width = mousePosition.x - dstRec2.x; + dstRec2.height = mousePosition.y - dstRec2.y; + dstRecH.width = mousePosition.x - dstRecH.x; + dstRecV.height = mousePosition.y - dstRecV.y; + + // set a minimum width and/or height + if (dstRec1.width < 1.0f) dstRec1.width = 1.0f; + if (dstRec1.width > 300.0f) dstRec1.width = 300.0f; + if (dstRec1.height < 1.0f) dstRec1.height = 1.0f; + if (dstRec2.width < 1.0f) dstRec2.width = 1.0f; + if (dstRec2.width > 300.0f) dstRec2.width = 300.0f; + if (dstRec2.height < 1.0f) dstRec2.height = 1.0f; + if (dstRecH.width < 1.0f) dstRecH.width = 1.0f; + if (dstRecV.height < 1.0f) dstRecV.height = 1.0f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw the n-patches + DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE); + DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE); + + // Draw the source texture + DrawRectangleLines( 5, 88, 74, 266, BLUE); + DrawTexture(nPatchTexture, 10, 93, WHITE); + DrawText("TEXTURE", 15, 360, 10, DARKGRAY); + + DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5)); + DrawRectangleLines( 10, 10, 250, 73, BLUE); + + DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK); + DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY); + DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(nPatchTexture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/textures/textures_image_9patch.png b/examples/textures/textures_image_npatch.png similarity index 100% rename from examples/textures/textures_image_9patch.png rename to examples/textures/textures_image_npatch.png