From 45c820eeb4e4f559b09c382df5a7808fb1c95115 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 10 Apr 2019 22:39:42 +0200 Subject: [PATCH] Set default white texture for diffuse mat --- src/models.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/models.c b/src/models.c index f10df262b..d8508492f 100644 --- a/src/models.c +++ b/src/models.c @@ -2846,6 +2846,8 @@ static Model LoadOBJ(const char *fileName) } tinyobj_material_t; */ + model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault(); // Get default texture, in case no texture is defined + if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (float)(materials[m].diffuse[0]*255.0f), (float)(materials[m].diffuse[1]*255.0f), (float)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3]; model.materials[m].maps[MAP_DIFFUSE].value = 0.0f;