Fixed GLTF boneWeights uint32 loading (#1768)
boneWeights uint32 were loaded in normals instead of boneWeights.
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1 changed files with 4 additions and 4 deletions
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@ -4289,10 +4289,10 @@ static Model LoadGLTF(const char *fileName)
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for (int a = 0; a < acc->count; a++)
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for (int a = 0; a < acc->count; a++)
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{
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{
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GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int));
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GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int));
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model.meshes[primitiveIndex].normals[(a*4) + 0] = (float)readValue[0];
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model.meshes[primitiveIndex].boneWeights[(a*4) + 0] = (float)readValue[0];
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model.meshes[primitiveIndex].normals[(a*4) + 1] = (float)readValue[1];
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model.meshes[primitiveIndex].boneWeights[(a*4) + 1] = (float)readValue[1];
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model.meshes[primitiveIndex].normals[(a*4) + 2] = (float)readValue[2];
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model.meshes[primitiveIndex].boneWeights[(a*4) + 2] = (float)readValue[2];
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model.meshes[primitiveIndex].normals[(a*4) + 3] = (float)readValue[3];
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model.meshes[primitiveIndex].boneWeights[(a*4) + 3] = (float)readValue[3];
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}
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}
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}
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}
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else
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else
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