Add Vector2MoveTowards function (#1233)

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Anata 2020-05-01 17:50:41 +02:00 committed by GitHub
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@ -283,6 +283,17 @@ RMDEF Vector2 Vector2Rotate(Vector2 v, float degs)
return result;
}
// Move towards Target.
RMDEF Vector2 Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance)
{
float dx = target.x - v.x;
float dy = target.y - v.y;
float value = ( dx * dx ) + ( dy * dy );
if ( value == 0 || ( maxDistance >= 0 && value <= maxDistance * maxDistance )) return target;
float result = sqrtf( value );
return (Vector2){ v.x + dx / result * maxDistance, v.y + dy / result * maxDistance };
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Vector3 math
//----------------------------------------------------------------------------------