Redundant assignment of 'angle' to itself
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@ -493,7 +493,7 @@ float GetGesturePinchAngle(void)
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// Returns angle from two-points vector with X-axis
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// Returns angle from two-points vector with X-axis
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static float Vector2Angle(Vector2 v1, Vector2 v2)
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static float Vector2Angle(Vector2 v1, Vector2 v2)
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{
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{
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float angle = angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
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float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
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if (angle < 0) angle += 360.0f;
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if (angle < 0) angle += 360.0f;
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