Redundant assignment of 'angle' to itself

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maficccc@gmail.com 2018-03-16 14:15:32 +01:00 committed by Martinfx
parent 551cf50685
commit 44eedf235d

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@ -493,7 +493,7 @@ float GetGesturePinchAngle(void)
// Returns angle from two-points vector with X-axis // Returns angle from two-points vector with X-axis
static float Vector2Angle(Vector2 v1, Vector2 v2) static float Vector2Angle(Vector2 v1, Vector2 v2)
{ {
float angle = angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI); float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
if (angle < 0) angle += 360.0f; if (angle < 0) angle += 360.0f;