Support UTF8 basic characters on ImageTextEx()
Supported UTF8 range equivalent to [128..255] (80h..FFh) Exposed and renamed text function GetGlyphIndex() Renamed spriteFont parameter name to simply font Small security check on transmission mission ending screen
This commit is contained in:
parent
50fc4f7164
commit
4492a70a4b
4 changed files with 86 additions and 58 deletions
95
src/text.c
95
src/text.c
|
@ -90,11 +90,9 @@ static SpriteFont defaultFont; // Default font provided by raylib
|
|||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static int GetCharIndex(SpriteFont font, int letter);
|
||||
|
||||
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
|
||||
#if defined(SUPPORT_FILEFORMAT_FNT)
|
||||
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
|
||||
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
|
||||
|
@ -345,13 +343,13 @@ SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount,
|
|||
}
|
||||
|
||||
// Unload SpriteFont from GPU memory (VRAM)
|
||||
void UnloadSpriteFont(SpriteFont spriteFont)
|
||||
void UnloadSpriteFont(SpriteFont font)
|
||||
{
|
||||
// NOTE: Make sure spriteFont is not default font (fallback)
|
||||
if (spriteFont.texture.id != GetDefaultFont().texture.id)
|
||||
if (font.texture.id != GetDefaultFont().texture.id)
|
||||
{
|
||||
UnloadTexture(spriteFont.texture);
|
||||
free(spriteFont.chars);
|
||||
UnloadTexture(font.texture);
|
||||
free(font.chars);
|
||||
|
||||
TraceLog(LOG_DEBUG, "Unloaded sprite font data");
|
||||
}
|
||||
|
@ -377,7 +375,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
|||
|
||||
// Draw text using SpriteFont
|
||||
// NOTE: chars spacing is NOT proportional to fontSize
|
||||
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
|
||||
void DrawTextEx(SpriteFont font, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
|
||||
{
|
||||
int length = strlen(text);
|
||||
int textOffsetX = 0; // Offset between characters
|
||||
|
@ -387,7 +385,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
|
|||
unsigned char letter; // Current character
|
||||
int index; // Index position in sprite font
|
||||
|
||||
scaleFactor = fontSize/spriteFont.baseSize;
|
||||
scaleFactor = fontSize/font.baseSize;
|
||||
|
||||
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
|
||||
// written in C code files (codified by default as UTF-8)
|
||||
|
@ -397,7 +395,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
|
|||
if ((unsigned char)text[i] == '\n')
|
||||
{
|
||||
// NOTE: Fixed line spacing of 1.5 lines
|
||||
textOffsetY += (int)((spriteFont.baseSize + spriteFont.baseSize/2)*scaleFactor);
|
||||
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
|
||||
textOffsetX = 0;
|
||||
}
|
||||
else
|
||||
|
@ -406,29 +404,29 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
|
|||
{
|
||||
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
|
||||
letter = (unsigned char)text[i + 1];
|
||||
index = GetCharIndex(spriteFont, (int)letter);
|
||||
index = GetGlyphIndex(font, (int)letter);
|
||||
i++;
|
||||
}
|
||||
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
|
||||
{
|
||||
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
|
||||
letter = (unsigned char)text[i + 1];
|
||||
index = GetCharIndex(spriteFont, (int)letter + 64);
|
||||
index = GetGlyphIndex(font, (int)letter + 64);
|
||||
i++;
|
||||
}
|
||||
else index = GetCharIndex(spriteFont, (unsigned char)text[i]);
|
||||
else index = GetGlyphIndex(font, (unsigned char)text[i]);
|
||||
|
||||
if ((unsigned char)text[i] != ' ')
|
||||
{
|
||||
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
|
||||
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
|
||||
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
|
||||
spriteFont.chars[index].rec.width*scaleFactor,
|
||||
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
DrawTexturePro(font.texture, font.chars[index].rec,
|
||||
(Rectangle){ position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
|
||||
position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
|
||||
font.chars[index].rec.width*scaleFactor,
|
||||
font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
|
||||
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);
|
||||
if (font.chars[index].advanceX == 0) textOffsetX += (int)(font.chars[index].rec.width*scaleFactor + spacing);
|
||||
else textOffsetX += (int)(font.chars[index].advanceX*scaleFactor + spacing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -490,7 +488,7 @@ int MeasureText(const char *text, int fontSize)
|
|||
}
|
||||
|
||||
// Measure string size for SpriteFont
|
||||
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing)
|
||||
Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, int spacing)
|
||||
{
|
||||
int len = strlen(text);
|
||||
int tempLen = 0; // Used to count longer text line num chars
|
||||
|
@ -499,8 +497,8 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
|
|||
float textWidth = 0;
|
||||
float tempTextWidth = 0; // Used to count longer text line width
|
||||
|
||||
float textHeight = (float)spriteFont.baseSize;
|
||||
float scaleFactor = fontSize/(float)spriteFont.baseSize;
|
||||
float textHeight = (float)font.baseSize;
|
||||
float scaleFactor = fontSize/(float)font.baseSize;
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
|
@ -508,17 +506,17 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
|
|||
|
||||
if (text[i] != '\n')
|
||||
{
|
||||
int index = GetCharIndex(spriteFont, (int)text[i]);
|
||||
int index = GetGlyphIndex(font, (int)text[i]);
|
||||
|
||||
if (spriteFont.chars[index].advanceX != 0) textWidth += spriteFont.chars[index].advanceX;
|
||||
else textWidth += (spriteFont.chars[index].rec.width + spriteFont.chars[index].offsetX);
|
||||
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
|
||||
else textWidth += (font.chars[index].rec.width + font.chars[index].offsetX);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
||||
lenCounter = 0;
|
||||
textWidth = 0;
|
||||
textHeight += ((float)spriteFont.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
|
||||
textHeight += ((float)font.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
|
||||
}
|
||||
|
||||
if (tempLen < lenCounter) tempLen = lenCounter;
|
||||
|
@ -533,6 +531,28 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
|
|||
return vec;
|
||||
}
|
||||
|
||||
// Returns index position for a unicode character on spritefont
|
||||
int GetGlyphIndex(SpriteFont font, int character)
|
||||
{
|
||||
#define UNORDERED_CHARSET
|
||||
#if defined(UNORDERED_CHARSET)
|
||||
int index = 0;
|
||||
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
{
|
||||
if (font.chars[i].value == character)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return index;
|
||||
#else
|
||||
return (character - 32);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Shows current FPS on top-left corner
|
||||
// NOTE: Uses default font
|
||||
void DrawFPS(int posX, int posY)
|
||||
|
@ -559,27 +579,6 @@ void DrawFPS(int posX, int posY)
|
|||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
static int GetCharIndex(SpriteFont font, int letter)
|
||||
{
|
||||
#define UNORDERED_CHARSET
|
||||
#if defined(UNORDERED_CHARSET)
|
||||
int index = 0;
|
||||
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
{
|
||||
if (font.chars[i].value == letter)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return index;
|
||||
#else
|
||||
return (letter - 32);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Load an Image font file (XNA style)
|
||||
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue