Added note

This commit is contained in:
raysan5 2020-09-27 11:14:49 +02:00
parent 4bcddc3b15
commit 446f9fff00

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@ -3591,6 +3591,7 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
// Generate mipmaps for the prefiltered HDR texture
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
//rlGenerateMipmaps(Texture2D *texture); // Only GL_TEXTURE_2D
// STEP 2: Draw to framebuffer
//------------------------------------------------------------------------------------------