Updated example assets

This commit is contained in:
Ray 2021-03-19 22:39:39 +01:00
parent 5967c1ba1a
commit 442abaab72
16 changed files with 377 additions and 10836 deletions

View file

@ -21,7 +21,6 @@
#include <stdlib.h>
int main(void)
{
// Initialization
@ -37,7 +36,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
Model model[7];
@ -52,7 +51,7 @@ int main(void)
int currentModel = 0;
int modelCount = 7;
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
@ -66,22 +65,16 @@ int main(void)
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
if(IsKeyReleased(KEY_RIGHT))
if (IsKeyReleased(KEY_RIGHT))
{
currentModel++;
if(currentModel == modelCount)
{
currentModel = 0;
}
if (currentModel == modelCount) currentModel = 0;
}
if(IsKeyReleased(KEY_LEFT))
if (IsKeyReleased(KEY_LEFT))
{
currentModel--;
if(currentModel < 0)
{
currentModel = modelCount - 1;
}
if (currentModel < 0) currentModel = modelCount - 1;
}
// Draw
@ -104,11 +97,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
for(int i = 0; i < modelCount; i++)
{
UnloadModel(model[i]); // Unload model
}
for(int i = 0; i < modelCount; i++) UnloadModel(model[i]); // Unload models
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------