diff --git a/release/libs/android/arm64-v8a/libraylib.a b/release/libs/android/arm64-v8a/libraylib.a index 76656402d..ea88692ca 100644 Binary files a/release/libs/android/arm64-v8a/libraylib.a and b/release/libs/android/arm64-v8a/libraylib.a differ diff --git a/src/Makefile b/src/Makefile index f8219044d..c83a62eff 100644 --- a/src/Makefile +++ b/src/Makefile @@ -309,6 +309,7 @@ endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Compiler flags for arquitecture (only ARM, not ARM64) #CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 + CFLAGS += -target aarch64 -mfix-cortex-a53-835769 -mgeneral-regs-only # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC # Compiler options for the linker diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android index d9503a40a..76a54536e 100644 --- a/templates/standard_game/Makefile.Android +++ b/templates/standard_game/Makefile.Android @@ -29,13 +29,14 @@ RAYLIB_PATH ?= ..\.. # NOTE: JAVA_HOME must be set to JDK ANDROID_HOME = C:/android-sdk ANDROID_NDK = C:/android-ndk +ANDROID_API_VERSION = 21 ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21 ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 # Android project configuration variables -PROJECT_NAME ?= raylib_game +PROJECT_NAME ?= standard_game PROJECT_LIBRARY_NAME ?= main PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) PROJECT_RESOURCES_PATH ?= resources @@ -76,13 +77,13 @@ AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar # Compiler flags for arquitecture #CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 --> Old 32bit -CFLAGS = -std=c99 -march=arm64-v8a +CFLAGS = -std=c99 -target aarch64 # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC # Compiler options for the linker CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes # Preprocessor macro definitions -CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 +CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21 # Paths containing required header files INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue @@ -93,11 +94,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs -LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a +LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl +LDLIBS = -static -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lm -ldl -lc # Generate target objects list from PROJECT_SOURCE_FILES OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) @@ -211,7 +212,7 @@ generate_apk_keystore: # Config project package and resource using AndroidManifest.xml and res/values/strings.xml # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java config_project_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar # Compile native_app_glue code as static library: obj/libnative_app_glue.a compile_native_app_glue: @@ -229,7 +230,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c # Compile project .java code into .class (Java bytecode) compile_project_class: - $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java # Compile .class files into Dalvik executable bytecode (.dex) # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) @@ -240,7 +241,7 @@ compile_project_class_dex: # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so # NOTE: Use -A resources to define additional directory in which to find raw asset files create_project_apk_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin + $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk